Search found 5 matches
- Tue Oct 07, 2003 5:11 pm
- Forum: Beginners Help
- Topic: Camera moving
- Replies: 1
- Views: 1296
Camera moving
Hi, I'm trying to code a control for the camera (with WSAD). That actually looks so: class MyEventReceiver : public IEventReceiver{public: virtual bool OnEvent(SEvent event) { core::vector3df cPos = camera->getPosition(); // Falls ESC gedrückt, Programm beenden if(event.EventType == EET_KEY_INPUT_EV...
- Tue Oct 07, 2003 1:11 pm
- Forum: Beginners Help
- Topic: Place objects with an editor
- Replies: 4
- Views: 1916
- Tue Oct 07, 2003 12:51 pm
- Forum: Beginners Help
- Topic: Place objects with an editor
- Replies: 4
- Views: 1916
Okay, maybe that wasn't very clear. I wanted to ask if it's possible to place an object with an editor in a map and make it usable in the engine like if you put it directly into your code (for example a md2 model ...). Is the answer so simple that no one is interested to tell me how or isn't this po...
- Mon Oct 06, 2003 9:17 am
- Forum: Beginners Help
- Topic: Place objects with an editor
- Replies: 4
- Views: 1916
Place objects with an editor
Hi, I red most of the tutorials (and hopefully) understood them. I buid a q3 map (with q3radiant) as example level and placed a fire fx into the middle of a room. My problem now is that i want to place some more fires and its very difficult to place them only with coordinates propably. Isn't it poss...
- Sat Oct 04, 2003 10:56 am
- Forum: Beginners Help
- Topic: Load quake 3 map
- Replies: 5
- Views: 2219
Load quake 3 map
Hi, I played a bit around with the irrlicht engine and tried to load a quake 3 map (like shown in the tutorial). The Project compiles without errors but it seems not to be able to load all needed textures (some are visible). I'm getting the following kind or errormessages : Irrlicht Engine version 0...