Search found 195 matches
- Sun Oct 26, 2008 10:38 am
- Forum: Game Programming
- Topic: Scripting Standards and Expectations
- Replies: 7
- Views: 2242
Scripting Standards and Expectations
I'm designing an XML-Lua-Irrlicht front end, it's turning out to be a rewarding project. Its development name is XGL, and if people like it I'll likely make it open source. My (distant) goal is to make a RAD language that novice html writers are comfortable with, enabling them to create small games ...
- Sat Oct 18, 2008 5:59 am
- Forum: Off-topic
- Topic: So like, what is up with play testers?
- Replies: 17
- Views: 3004
Why where they bad mouthing the play testers? Debugging really should be up to the programmer. Also Age of Kings was the best AoE If they didn't pay them it's even better. When bureaucrats over-think the design stage and listen to the beta testing 100%, you end up with the game that's unimaginative....
- Thu Oct 16, 2008 6:23 am
- Forum: Project Announcements
- Topic: XEffects - Reloaded - New Release (V 1.4)
- Replies: 826
- Views: 423090
- Thu Oct 16, 2008 12:48 am
- Forum: Off-topic
- Topic: Irrlicht Forums; Internet Explorer 8 problems
- Replies: 7
- Views: 1839
- Wed Oct 15, 2008 1:34 am
- Forum: Project Announcements
- Topic: XEffects - Reloaded - New Release (V 1.4)
- Replies: 826
- Views: 423090
Just started having a little play around with the source and i got a compile error in CShaderPre.cpp; driver->getVendorInfo doesn't exist apparently... I'm using 1.4.2.. apparently this function was added in 1.4, has it now disappeared? I replaced it with what i thought was possibly the closest fun...
- Tue Oct 14, 2008 3:40 am
- Forum: Open Discussion and Dev Announcements
- Topic: Audio Library
- Replies: 7
- Views: 1596
- Sun Oct 12, 2008 11:49 am
- Forum: Bug reports
- Topic: Major problems with rect<T>?
- Replies: 4
- Views: 852
Yes, creating rectangles in irrlicht is very messy. I would like to see an overridden constructor/ set method: rect<T> (position p1, position p2) // construct a rect the traditional way rect<T> (position p1, dimension d1) // would construct a rect at p1, with width/ height of d1 Implementing it woul...
- Sat Oct 04, 2008 11:00 am
- Forum: Advanced Help
- Topic: Animated Models Consumed My Life
- Replies: 9
- Views: 1878
fuego2008: I feel your frustration, getting models to work (right) is real pain in the ass. Irrlicht has too many file formats too choose from. Picking the right file format is like having to eat a box of candy just to find the one flavor you like I've used panda, MD2 export, md3 export, b3d export,...
- Tue Sep 30, 2008 9:55 am
- Forum: Game Programming
- Topic: Building a Plugin Architecture
- Replies: 13
- Views: 5697
rogerborg is right. You might want to take a step back and think why you want to add plugins to your game. Remember the best answer to a problem is the most simple. The most tried and tested way to expand your game is to use a scripting language. This way you don't have to worry about cross compatib...
- Sun Sep 28, 2008 4:50 am
- Forum: Off-topic
- Topic: American Boss: Barack Obama (Theme Song?)
- Replies: 1
- Views: 889
This might be a bit more interesting
TBH American politics are a joke. No serious nation would consider having a idiot soccer mom like Palin second in command
TBH American politics are a joke. No serious nation would consider having a idiot soccer mom like Palin second in command
- Sat Sep 27, 2008 11:40 am
- Forum: Off-topic
- Topic: Interesting article on PC piracy and budgets
- Replies: 18
- Views: 2512
Read all that article, it's 100% right. Honesty is the best policy. I feel sorry for the guys who created spore; the NAZI style DRM on it will put a lot of people off, and if it sells poorly you can guarantee that the pirates will be to blame One thing the article didn't mention was that in some cas...
- Wed Sep 24, 2008 5:38 am
- Forum: Project Announcements
- Topic: Puppy!
- Replies: 23
- Views: 7817
- Tue Sep 23, 2008 10:01 am
- Forum: Beginners Help
- Topic: Print variable value on screen.
- Replies: 9
- Views: 948
- Sun Sep 21, 2008 2:45 am
- Forum: Beginners Help
- Topic: Shader Questions...
- Replies: 2
- Views: 418
Yes you can pass parameters to the shader in irrlicht. The shader example in the irrlicht examples folder passes in the position of the camera. Of course, you have to write/ download a shader that supports your desired effect (I presume by 'colors' you mean color tint?) XNA only supports HLSL. You c...
- Sun Sep 21, 2008 2:34 am
- Forum: Beginners Help
- Topic: Clock() for Frame Independent Animation
- Replies: 6
- Views: 437
Thanks for your replies, Irrlichts timer tends to jump, but I realized such a small jump in time isn't noticeable . It still can be used for animations as long as I don't divide by the difference (newtime-oldtime is often 0): endTime = timer->getTime() main loop{ // I use this variable to animate st...