Sure, but you'll have to do it as in the Win32 Window example that comes with Irrlicht.
In that example, Irrlicht Device is just placed inside a big buttton that is a child of hWnd. You can use whatever styles you like in the class that you create for your hWnd.
Search found 458 matches
- Sun Jun 25, 2006 2:17 pm
- Forum: Beginners Help
- Topic: window options
- Replies: 2
- Views: 211
- Sun Jun 25, 2006 2:08 pm
- Forum: Beginners Help
- Topic: Animated 3ds mesh
- Replies: 1
- Views: 139
- Sun Jun 25, 2006 1:46 am
- Forum: Off-topic
- Topic: Newton Forums Reading, Posting, anything - requires ..
- Replies: 10
- Views: 542
- Sun Jun 25, 2006 12:55 am
- Forum: Beginners Help
- Topic: Animated DirectX model - animation problems
- Replies: 14
- Views: 1160
Here is a tutorial that was written with the intent of using a different file format and the UnrealEngine, but the creation method is the same. Just skip the part about ActorX and PSK file stuff and go right on to the animating with keyframes part - then use the PandaX exporter (search the Irrlicht ...
- Fri Jun 23, 2006 4:17 pm
- Forum: Beginners Help
- Topic: Animated DirectX model - animation problems
- Replies: 14
- Views: 1160
How were you animating it in Max? An animation needs to be created in a certain way in order for it to be played as an X file in Irrlicht. If you are sure you set up the animation corrcelty in Max (or blender or whatever) and it works in the DX mesh viewer but not in Irrlicht, then open it in the DX...
- Fri Jun 16, 2006 3:26 am
- Forum: Beginners Help
- Topic: which engine ? ( irrlicht, ogre3d, delta3d)
- Replies: 7
- Views: 1056
I also am going to need to have t errain that can handle caves/overhangs and wonder will irrlicht or its plugins allow this ? Yup. Irrlicht will natively. It is described in the docs. A single level mesh can be indoor and outdoor...one of the nice things about Irrlicht. If you don't have really goo...
- Sat Jun 10, 2006 2:48 am
- Forum: Beginners Help
- Topic: Folders
- Replies: 8
- Views: 447
For starters, be specific with what the error is stating. You may also want to mention what exe you are running - is this one you made? is it one of the examples? if so, which one? What driver are you using? DX9? DX8? OGL? If it is an app you made, then the possible info needed to help you could be ...
- Fri Jun 09, 2006 4:40 pm
- Forum: Beginners Help
- Topic: loading md3 models
- Replies: 17
- Views: 852
Where did you get this md3.patch??? I searched and found a few threads talking about it and how to apply it, but could not find where to download it. I looked on Hybrid's site: http://parsys.informatik.uni-oldenburg.de/~hybrid/irrlicht/ but couldn't find it there. Have you got a direct link to it???...
- Fri Jun 09, 2006 1:33 pm
- Forum: Beginners Help
- Topic: modelling / developing an md3 model
- Replies: 4
- Views: 290
- Fri Jun 09, 2006 1:11 pm
- Forum: Beginners Help
- Topic: modelling / developing an md3 model
- Replies: 4
- Views: 290
here ; this is the one originally compliled for Max6, but it is supposed to work fone in 8:
http://pages.videotron.com/browser/Down ... ortMD3.zip
haven't tried it myself yet, but will in a bit (once my machine is done with a render)
http://pages.videotron.com/browser/Down ... ortMD3.zip
haven't tried it myself yet, but will in a bit (once my machine is done with a render)
- Thu Jun 08, 2006 6:38 pm
- Forum: Beginners Help
- Topic: Collision question
- Replies: 2
- Views: 221
Re: Collision question
I tried to use this code , but i'm not sure if "yoursceneNode" is referring to the terrain or the mesh, core::aabbox<f32> box = yourSceneNode->getBoundingBox(); core::vector3df radius = box.MaxEdge - box.getCenter(); well...what is "yourSceneNode"? is that the name of the terrai...
- Mon Jun 05, 2006 12:18 pm
- Forum: Beginners Help
- Topic: sky box question
- Replies: 10
- Views: 1431
- Sun Jun 04, 2006 6:43 pm
- Forum: Beginners Help
- Topic: sky box question
- Replies: 10
- Views: 1431
Exactly. The SkyBox by its nature, is just a background that stays put. If you wanna be in a different position relative to the SkyBox, I'm saying you'll prolly have to do it as a mesh. However, to get it big enough to still be seen as the sky, you may have to scale it quite large, possibly to the p...
- Sun Jun 04, 2006 3:35 am
- Forum: Beginners Help
- Topic: sky box question
- Replies: 10
- Views: 1431
- Fri Jun 02, 2006 4:18 pm
- Forum: Beginners Help
- Topic: reloading mesh question
- Replies: 3
- Views: 239