Search found 458 matches

by luckymutt
Sun Jun 25, 2006 2:17 pm
Forum: Beginners Help
Topic: window options
Replies: 2
Views: 211

Sure, but you'll have to do it as in the Win32 Window example that comes with Irrlicht.
In that example, Irrlicht Device is just placed inside a big buttton that is a child of hWnd. You can use whatever styles you like in the class that you create for your hWnd.
by luckymutt
Sun Jun 25, 2006 2:08 pm
Forum: Beginners Help
Topic: Animated 3ds mesh
Replies: 1
Views: 139

No, Irrlicht will not read the animatino info in a *.3ds file.
You will need to export it to *.X, *.md2
Exporters are available for whatever modelling program you have, just do a search.
by luckymutt
Sun Jun 25, 2006 1:46 am
Forum: Off-topic
Topic: Newton Forums Reading, Posting, anything - requires ..
Replies: 10
Views: 542

Above anything else, Utah is known for its party scene!!
Jammin' with the Tabernacle!!! HELL YEAH!!
Play it LOUD!!
by luckymutt
Sun Jun 25, 2006 12:55 am
Forum: Beginners Help
Topic: Animated DirectX model - animation problems
Replies: 14
Views: 1160

Here is a tutorial that was written with the intent of using a different file format and the UnrealEngine, but the creation method is the same. Just skip the part about ActorX and PSK file stuff and go right on to the animating with keyframes part - then use the PandaX exporter (search the Irrlicht ...
by luckymutt
Fri Jun 23, 2006 4:17 pm
Forum: Beginners Help
Topic: Animated DirectX model - animation problems
Replies: 14
Views: 1160

How were you animating it in Max? An animation needs to be created in a certain way in order for it to be played as an X file in Irrlicht. If you are sure you set up the animation corrcelty in Max (or blender or whatever) and it works in the DX mesh viewer but not in Irrlicht, then open it in the DX...
by luckymutt
Fri Jun 16, 2006 3:26 am
Forum: Beginners Help
Topic: which engine ? ( irrlicht, ogre3d, delta3d)
Replies: 7
Views: 1056

I also am going to need to have t errain that can handle caves/overhangs and wonder will irrlicht or its plugins allow this ? Yup. Irrlicht will natively. It is described in the docs. A single level mesh can be indoor and outdoor...one of the nice things about Irrlicht. If you don't have really goo...
by luckymutt
Sat Jun 10, 2006 2:48 am
Forum: Beginners Help
Topic: Folders
Replies: 8
Views: 447

For starters, be specific with what the error is stating. You may also want to mention what exe you are running - is this one you made? is it one of the examples? if so, which one? What driver are you using? DX9? DX8? OGL? If it is an app you made, then the possible info needed to help you could be ...
by luckymutt
Fri Jun 09, 2006 4:40 pm
Forum: Beginners Help
Topic: loading md3 models
Replies: 17
Views: 852

Where did you get this md3.patch??? I searched and found a few threads talking about it and how to apply it, but could not find where to download it. I looked on Hybrid's site: http://parsys.informatik.uni-oldenburg.de/~hybrid/irrlicht/ but couldn't find it there. Have you got a direct link to it???...
by luckymutt
Fri Jun 09, 2006 1:33 pm
Forum: Beginners Help
Topic: modelling / developing an md3 model
Replies: 4
Views: 290

oh i see.
(Irrlicht can't load md3 anyway can it?)
ok, i re-read and understand now. :oops:
i'll post back with more useful info
by luckymutt
Fri Jun 09, 2006 1:11 pm
Forum: Beginners Help
Topic: modelling / developing an md3 model
Replies: 4
Views: 290

here ; this is the one originally compliled for Max6, but it is supposed to work fone in 8:
http://pages.videotron.com/browser/Down ... ortMD3.zip

haven't tried it myself yet, but will in a bit (once my machine is done with a render)
by luckymutt
Thu Jun 08, 2006 6:38 pm
Forum: Beginners Help
Topic: Collision question
Replies: 2
Views: 221

Re: Collision question

I tried to use this code , but i'm not sure if "yoursceneNode" is referring to the terrain or the mesh, core::aabbox<f32> box = yourSceneNode->getBoundingBox(); core::vector3df radius = box.MaxEdge - box.getCenter(); well...what is "yourSceneNode"? is that the name of the terrai...
by luckymutt
Mon Jun 05, 2006 12:18 pm
Forum: Beginners Help
Topic: sky box question
Replies: 10
Views: 1431

alternately, if you just wanna place the camera lower, then repaint your skybox with photoshop or gimp or whatever, riaing the ground in the images.
If you are adept with 2dCG, it wouldn't be that tough to keep it seamless.
Just a thought.
by luckymutt
Sun Jun 04, 2006 6:43 pm
Forum: Beginners Help
Topic: sky box question
Replies: 10
Views: 1431

Exactly. The SkyBox by its nature, is just a background that stays put. If you wanna be in a different position relative to the SkyBox, I'm saying you'll prolly have to do it as a mesh. However, to get it big enough to still be seen as the sky, you may have to scale it quite large, possibly to the p...
by luckymutt
Sun Jun 04, 2006 3:35 am
Forum: Beginners Help
Topic: sky box question
Replies: 10
Views: 1431

create a box, invert the normals, texture with the skybox images accordingly, load it and scale to taste
by luckymutt
Fri Jun 02, 2006 4:18 pm
Forum: Beginners Help
Topic: reloading mesh question
Replies: 3
Views: 239

how did you "accidently" try to load it later? if you gave it a new mesh/node name, it will load it again if you kept the same mesh/node name...i dunno...i thought that would invite a crash. it amy load it a second time and use that one when drawing the scene and ignore the first, although...