I have this mesh rigged with bones.

I give this mesh and bones an animation and then export it as a .FBX file. with the following settings.

This box pops up and I click yes.

I reset 3DS Max and import the .FBX file with these settings.

This for all you wondering turns the biped into all bones. Atleast I think thats all it does. After this I export it using the PandaX exporter to a .x file using these settings.



I import the .x file into Mesh Viewer in irrlicht and this pops up.

This is all that shows no animation (just a stll image as shown). I am not so worked up about the fact that it is white. I have tried so many things and I just need some help. Any and I mean Any advice would be most helpful. Thanks