Hi.
I'm new here, in fact, this is my first post.
Is it possible to have animation based on both morph targets and bones in the same time?
The way I would like to do that is:
Use a skeleton animation for standard behaviours (ie. walk, hand gestures during talk), while (after) morphing base mesh with additional enhances (ie. breathing, face mimic).
Thank you in advice.
Skeleton+Morph animation
-
- Posts: 1029
- Joined: Thu Apr 06, 2006 12:45 am
- Location: Tennesee, USA
- Contact:
-
- Posts: 14
- Joined: Fri May 18, 2007 12:09 am
- Contact: