BlindSide's HLSL Shader Pack
BlindSide's HLSL Shader Pack
Hey guys, here is my HLSL shader pack.
It allows you to:
Use shadow maps, with 3 types of filtering.
Apply Gooch material.
Apply Phong per-pixel material.
Apply Mr Wiggle material.
Apply Anisotropic highlight material.
Apply BRDF material.
Here is a screenshot:
I have released it under the LGPL currently because it is still at an early stage and contains many bugs and inefficiencies. If people can contribute and make it better and more usable than I will re-release it under the ZLib/MIT license.
Download it from here:
http://irrlichtirc.g0dsoft.com/BlindSid ... haderP.zip
It has been updated now the constructor takes the scenemanager incase you are using multiple ones, so now it must be (device,scenemanager,shadowmapsize,useaccurate), so the doxygen is a bit out of date.
Please read the documentation in the "Doc" folder thoroughly before using!
Cheers
It allows you to:
Use shadow maps, with 3 types of filtering.
Apply Gooch material.
Apply Phong per-pixel material.
Apply Mr Wiggle material.
Apply Anisotropic highlight material.
Apply BRDF material.
Here is a screenshot:
I have released it under the LGPL currently because it is still at an early stage and contains many bugs and inefficiencies. If people can contribute and make it better and more usable than I will re-release it under the ZLib/MIT license.
Download it from here:
http://irrlichtirc.g0dsoft.com/BlindSid ... haderP.zip
It has been updated now the constructor takes the scenemanager incase you are using multiple ones, so now it must be (device,scenemanager,shadowmapsize,useaccurate), so the doxygen is a bit out of date.
Please read the documentation in the "Doc" folder thoroughly before using!
Cheers
Last edited by BlindSide on Mon Jul 16, 2007 10:23 pm, edited 1 time in total.
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Actually it already self-shadows in a way, but it does not look that good using normal shadow maps.
Maybe ambient occlusion or some method from this gamedev article would be appropriate.
Maybe ambient occlusion or some method from this gamedev article would be appropriate.
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Hi BlindSide! i looked to your shader pack.. pretty nice
I have a doubt.. i didn't tested it yet.. but i want to know (sorry for my low shader known level) if this pack only allows me to have that incredible shadows..
Maybe it has another effects and i dont see them..
thanks in advance!
I have a doubt.. i didn't tested it yet.. but i want to know (sorry for my low shader known level) if this pack only allows me to have that incredible shadows..
Maybe it has another effects and i dont see them..
thanks in advance!
A caos world where only the strongest lives, weak is not an option... you must fight.. Nokturna!!
http://nokturna.varholl.com.ar
http://nokturna.varholl.com.ar
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Yes that is fully correct, I will not see something that requires the end user manually changing graphics settings to work correctly as something that is complete and ready for release. That is why this pack is still in semi-developement mode with a restricting license.white tiger wrote:i have change the setting from 16 bit to 32 bit in my graphic settings and it works great. thanks but it should work also in 16 bit. you should find a fix for it
bye
I think it wont be hard to fix, I will try using the Irrlicht texture creation parameter to force 32-bit textures or something similar.
List of features is listed at the start of the first post.varholl wrote:Hi BlindSide! i looked to your shader pack.. pretty nice
I have a doubt.. i didn't tested it yet.. but i want to know (sorry for my low shader known level) if this pack only allows me to have that incredible shadows..
Maybe it has another effects and i dont see them..
thanks in advance!