It allows you to:
Use shadow maps, with 3 types of filtering.
Apply Gooch material.
Apply Phong per-pixel material.
Apply Mr Wiggle material.
Apply Anisotropic highlight material.
Apply BRDF material.
Here is a screenshot:
![Image](http://img204.imageshack.us/img204/502/shaderpackpicke6.png)
I have released it under the LGPL currently because it is still at an early stage and contains many bugs and inefficiencies. If people can contribute and make it better and more usable than I will re-release it under the ZLib/MIT license.
Download it from here:
http://irrlichtirc.g0dsoft.com/BlindSid ... haderP.zip
It has been updated now the constructor takes the scenemanager incase you are using multiple ones, so now it must be (device,scenemanager,shadowmapsize,useaccurate), so the doxygen is a bit out of date.
Please read the documentation in the "Doc" folder thoroughly before using!
Cheers
![Very Happy :D](./images/smilies/icon_biggrin.gif)