Wiirrlicht
Hello Catron,
Despite your bravour, it seems you are not working anymore on Wiirlicht.
I would just like to mention gl2gx :
http://wiibrew.org/wiki/Gl2gx
The author has written a wrapper that convert open GL instructions (glBegin,...) into GX Wii instructions (GX_Begin,...).
I have successfully compiled and tested it, and we can see a 3D textured box rotating and lightened by several lights. Here should be a picture.
The user of his wrapper uses GL instructions, "as usual", but the code seems to translate everything to the GX ones.
I dont know if it could be a long or even middle term viable solution for Wiirlicht but perhaps could it give a restart to the project. I am not at all a graphics coder so I doubt I could help.
Kind regards
tawi
Despite your bravour, it seems you are not working anymore on Wiirlicht.
I would just like to mention gl2gx :
http://wiibrew.org/wiki/Gl2gx
The author has written a wrapper that convert open GL instructions (glBegin,...) into GX Wii instructions (GX_Begin,...).
I have successfully compiled and tested it, and we can see a 3D textured box rotating and lightened by several lights. Here should be a picture.
The user of his wrapper uses GL instructions, "as usual", but the code seems to translate everything to the GX ones.
I dont know if it could be a long or even middle term viable solution for Wiirlicht but perhaps could it give a restart to the project. I am not at all a graphics coder so I doubt I could help.
Kind regards
tawi