Wiirrlicht

Announce new projects or updates of Irrlicht Engine related tools, games, and applications.
Also check the Wiki
catron
Posts: 158
Joined: Mon Feb 19, 2007 1:54 am

Post by catron »

SouthPawBob, it should compile on any g++ like compiler. GX support isnt even started, sorry... BUT IT WILL HAPPEN
Image
Image
catron
Posts: 158
Joined: Mon Feb 19, 2007 1:54 am

Post by catron »

@shagkur: are you getting my emails? I have yet to get a response.
Image
Image
tawi
Posts: 1
Joined: Wed Jan 14, 2009 2:10 am

Post by tawi »

Hello Catron,
Despite your bravour, it seems you are not working anymore on Wiirlicht.
I would just like to mention gl2gx :
http://wiibrew.org/wiki/Gl2gx
The author has written a wrapper that convert open GL instructions (glBegin,...) into GX Wii instructions (GX_Begin,...).
I have successfully compiled and tested it, and we can see a 3D textured box rotating and lightened by several lights. Here should be a picture.

Image

The user of his wrapper uses GL instructions, "as usual", but the code seems to translate everything to the GX ones.
I dont know if it could be a long or even middle term viable solution for Wiirlicht but perhaps could it give a restart to the project. I am not at all a graphics coder so I doubt I could help.
Kind regards
tawi
Alonguy
Posts: 9
Joined: Mon Feb 01, 2010 3:37 am

Post by Alonguy »

Is this dead? Please, don't be dead! It would be so awesome to have Irrlicht run on my Wii, because I tried to develpo my own engine for Wii, and failed!
Post Reply