Project Crash Car
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- Competition winner
- Posts: 95
- Joined: Wed Nov 30, 2005 8:53 am
- Location: France : midi pyrénées
Project Crash Car
Hello,
I would like to present my project named Crash Car.
It's a simple car game with physics and fun.
It use Irrlicht for the render, Ode for the physic, a part of plib for the network, and fmod for the sound.
The team :
Modeler 3D (Blender) Le_Golo.
Modeler 3D (Blender) Marts.
Programer C++ (Code::Blocks) Brimwen.
Programer C++ (Code::Blocks) Copland on Irrlicht.fr and Simson here .
Well, now it's time to view the screenshots :
Goodbye and thanks to the irrlicht team for this good 3d engine .
I would like to present my project named Crash Car.
It's a simple car game with physics and fun.
It use Irrlicht for the render, Ode for the physic, a part of plib for the network, and fmod for the sound.
The team :
Modeler 3D (Blender) Le_Golo.
Modeler 3D (Blender) Marts.
Programer C++ (Code::Blocks) Brimwen.
Programer C++ (Code::Blocks) Copland on Irrlicht.fr and Simson here .
Well, now it's time to view the screenshots :
Goodbye and thanks to the irrlicht team for this good 3d engine .
Nice screenshots, would be interesting to try the game.
@DeM0nFiRe: I am currently working on a Irrlicht-ODE wrapper, it's not as far as I want it to be (did not yet event try to make an IrrEdit plugin), but I think I will post a first version here the next days ... the weekend is coming
@DeM0nFiRe: I am currently working on a Irrlicht-ODE wrapper, it's not as far as I want it to be (did not yet event try to make an IrrEdit plugin), but I think I will post a first version here the next days ... the weekend is coming
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- Posts: 914
- Joined: Fri Aug 03, 2007 12:43 pm
- Location: South Africa
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Seems to be more info here:
http://forum.irrlicht.fr/viewtopic.php?id=359&p=1
Also, you are the same guy that made this! Do you have time to update it for others to use?
http://forum.irrlicht.fr/viewtopic.php?id=359&p=1
Also, you are the same guy that made this! Do you have time to update it for others to use?
ShadowMapping for Irrlicht!: Get it here
Need help? Come on the IRC!: #irrlicht on irc://irc.freenode.net
Need help? Come on the IRC!: #irrlicht on irc://irc.freenode.net
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- Competition winner
- Posts: 95
- Joined: Wed Nov 30, 2005 8:53 am
- Location: France : midi pyrénées
Hello, some news :
I have modeled a new menu in Blender for better look.
A shadowmap shader was coded for more speed, and a multiplayer menu was added.
A class for drawing some 2D quad was coded for the counter of vehicles and some bugs was corrected.
A screenshot of the new game menu :
You can view the selected track in the TV to the right and the selected car at the midle of the scene.
I have modeled a new menu in Blender for better look.
A shadowmap shader was coded for more speed, and a multiplayer menu was added.
A class for drawing some 2D quad was coded for the counter of vehicles and some bugs was corrected.
A screenshot of the new game menu :
You can view the selected track in the TV to the right and the selected car at the midle of the scene.