Post your questions, suggestions and experiences regarding to Image manipulation, 3d modeling and level editing for the Irrlicht engine here.
Suvi
Competition winner
Posts: 45 Joined: Mon Oct 01, 2007 11:24 am
Location: Finland
Contact:
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by Suvi » Fri Feb 27, 2009 6:27 am
3DModelerMan wrote: Is that terrain texture splatting on the second screenshot Suvi?
I heard that gekkeju online was targeted at lower end systems. Did you manage to get it without a pixel shader?
Must be some rumor going around because the previous version had such bad graphics
The terrain is a simple texture splatting shader with 8 detail textures. It needs pixel shader 2.
oldskoolPunk
Posts: 199 Joined: Wed Nov 29, 2006 4:07 am
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by oldskoolPunk » Fri Feb 27, 2009 6:36 am
Baked my normal maps tonight. Check out the detail Im getting on that low poly one.
Here is a test
These last 2 shots are rendered in Irrlicht.
Target render
Added a little color and inking
Video clip
Signature? I ain't signin nuthin!
BlindSide
Admin
Posts: 2821 Joined: Thu Dec 08, 2005 9:09 am
Location: NZ!
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by BlindSide » Mon Mar 02, 2009 10:25 pm
Sudi wrote:
Wow I didn't see this earlier, nice work.
ShadowMapping for Irrlicht!:
Get it here
Need help? Come on the IRC!: #irrlicht on irc://irc.freenode.net
Vandrick
Posts: 13 Joined: Sat Feb 21, 2009 5:37 am
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by Vandrick » Tue Mar 03, 2009 3:12 am
Heres some screens from my game
I paused the game and took all 3 from different angles. Using XEffects and some personal modifications to Irrlicht =)
Pyritie
Posts: 120 Joined: Fri Jan 16, 2009 12:59 pm
Contact:
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by Pyritie » Tue Mar 03, 2009 12:58 pm
Urgh, I think you need a better artist. Those dragons look like crap to be honest.
Vandrick
Posts: 13 Joined: Sat Feb 21, 2009 5:37 am
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by Vandrick » Tue Mar 03, 2009 2:28 pm
Pyritie wrote: Urgh, I think you need a better artist. Those dragons look like crap to be honest.
Thanks for the honesty. Sadly I am the artist / programmer / sound guy, so I guess its back to the drawling board.
mk.1
Posts: 76 Joined: Wed Oct 10, 2007 7:37 pm
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by mk.1 » Tue Mar 03, 2009 3:10 pm
Who cares? Write your game and hire some artist later on
I like the screenshots
BlindSide
Admin
Posts: 2821 Joined: Thu Dec 08, 2005 9:09 am
Location: NZ!
Post
by BlindSide » Tue Mar 03, 2009 7:56 pm
Vandrick wrote: Pyritie wrote: Urgh, I think you need a better artist. Those dragons look like crap to be honest.
Thanks for the honesty. Sadly I am the artist / programmer / sound guy, so I guess its back to the drawling board.
Do you want me to tell you how to achieve round spot-light effect on the light rather than square spotlight?
ShadowMapping for Irrlicht!:
Get it here
Need help? Come on the IRC!: #irrlicht on irc://irc.freenode.net
Pyritie
Posts: 120 Joined: Fri Jan 16, 2009 12:59 pm
Contact:
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by Pyritie » Tue Mar 03, 2009 9:10 pm
bitplane wrote: Pyritie wrote: Urgh, I think you need a better artist. Those dragons look like crap to be honest.
Subjective opinion, some of us actually like programmer art
*points at sig*
:3
freetimecoder
Posts: 226 Joined: Fri Aug 22, 2008 8:50 pm
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by freetimecoder » Wed Mar 04, 2009 1:40 pm
Suvi wrote: The terrain is a simple texture splatting shader with 8 detail textures. It needs pixel shader 2.
How did you manage to get 8 textures for one shader? I thougt Irrlicht just allowes 4?
greetings
Suvi
Competition winner
Posts: 45 Joined: Mon Oct 01, 2007 11:24 am
Location: Finland
Contact:
Post
by Suvi » Wed Mar 04, 2009 2:22 pm
freetimecoder wrote: Suvi wrote: The terrain is a simple texture splatting shader with 8 detail textures. It needs pixel shader 2.
How did you manage to get 8 textures for one shader? I thougt Irrlicht just allowes 4?
greetings
Actually the shader uses 16 since I increased the amount of detail textures to 11, and there's a colormap and lightmap as well. I'm using a modified Irrlicht 1.2
freetimecoder
Posts: 226 Joined: Fri Aug 22, 2008 8:50 pm
Contact:
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by freetimecoder » Wed Mar 04, 2009 3:21 pm
Can you tell me how your irrlicht is modified? I tried it myself a few times, but never actually achieved it
To not make a total OT post, here are some screenes from me:
Monster is from
http://www.3drt.com/downloads.htm
greetings
wITTus
Posts: 167 Joined: Tue Jun 24, 2008 7:41 pm
Location: Germany
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by wITTus » Wed Mar 04, 2009 3:40 pm
freetimecoder wrote:
Beautiful! Reminds me of this one, when he's invisible:
Vandrick
Posts: 13 Joined: Sat Feb 21, 2009 5:37 am
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by Vandrick » Fri Mar 06, 2009 5:47 am
Clean up the crappy dragons and now sporting some new shadow lights from Blindside =)
I found an easy way to make normal maps I plain to relase soon when I have time.
Cheers.