Must be some rumor going around because the previous version had such bad graphics The terrain is a simple texture splatting shader with 8 detail textures. It needs pixel shader 2.3DModelerMan wrote:Is that terrain texture splatting on the second screenshot Suvi?
I heard that gekkeju online was targeted at lower end systems. Did you manage to get it without a pixel shader?
Post Your Irrlicht Screenshots / Render Here.
Re: terrain splatting?
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Baked my normal maps tonight. Check out the detail Im getting on that low poly one.
Here is a test
These last 2 shots are rendered in Irrlicht.
Target render
Added a little color and inking
Video clip
Here is a test
These last 2 shots are rendered in Irrlicht.
Target render
Added a little color and inking
Video clip
Signature? I ain't signin nuthin!
ShadowMapping for Irrlicht!: Get it here
Need help? Come on the IRC!: #irrlicht on irc://irc.freenode.net
Need help? Come on the IRC!: #irrlicht on irc://irc.freenode.net
Some Screens
Heres some screens from my game
I paused the game and took all 3 from different angles. Using XEffects and some personal modifications to Irrlicht =)
I paused the game and took all 3 from different angles. Using XEffects and some personal modifications to Irrlicht =)
Subjective opinion, some of us actually like programmer artPyritie wrote:Urgh, I think you need a better artist. Those dragons look like crap to be honest.
Submit your screenshots here for a chance to get your project featured on the home page
Do you want me to tell you how to achieve round spot-light effect on the light rather than square spotlight?Vandrick wrote:Thanks for the honesty. Sadly I am the artist / programmer / sound guy, so I guess its back to the drawling board.Pyritie wrote:Urgh, I think you need a better artist. Those dragons look like crap to be honest.
ShadowMapping for Irrlicht!: Get it here
Need help? Come on the IRC!: #irrlicht on irc://irc.freenode.net
Need help? Come on the IRC!: #irrlicht on irc://irc.freenode.net
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Re: terrain splatting?
How did you manage to get 8 textures for one shader? I thougt Irrlicht just allowes 4?Suvi wrote:The terrain is a simple texture splatting shader with 8 detail textures. It needs pixel shader 2.
greetings
Re: terrain splatting?
Actually the shader uses 16 since I increased the amount of detail textures to 11, and there's a colormap and lightmap as well. I'm using a modified Irrlicht 1.2freetimecoder wrote:How did you manage to get 8 textures for one shader? I thougt Irrlicht just allowes 4?Suvi wrote:The terrain is a simple texture splatting shader with 8 detail textures. It needs pixel shader 2.
greetings
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Can you tell me how your irrlicht is modified? I tried it myself a few times, but never actually achieved it
To not make a total OT post, here are some screenes from me:
Monster is from http://www.3drt.com/downloads.htm
greetings
To not make a total OT post, here are some screenes from me:
Monster is from http://www.3drt.com/downloads.htm
greetings