Post Your Irrlicht Screenshots / Render Here.

Post your questions, suggestions and experiences regarding to Image manipulation, 3d modeling and level editing for the Irrlicht engine here.
Suvi
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Re: terrain splatting?

Post by Suvi »

3DModelerMan wrote:Is that terrain texture splatting on the second screenshot Suvi?
I heard that gekkeju online was targeted at lower end systems. Did you manage to get it without a pixel shader?
Must be some rumor going around because the previous version had such bad graphics :) The terrain is a simple texture splatting shader with 8 detail textures. It needs pixel shader 2.
oldskoolPunk
Posts: 199
Joined: Wed Nov 29, 2006 4:07 am

Post by oldskoolPunk »

Baked my normal maps tonight. Check out the detail Im getting on that low poly one.
Image

Here is a test :D

Image

These last 2 shots are rendered in Irrlicht.

Target render

Image

Added a little color and inking

Image
Image


Video clip
Signature? I ain't signin nuthin!
BlindSide
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Location: NZ!

Post by BlindSide »

Sudi wrote:Image
Image
Wow I didn't see this earlier, nice work.
ShadowMapping for Irrlicht!: Get it here
Need help? Come on the IRC!: #irrlicht on irc://irc.freenode.net
Vandrick
Posts: 13
Joined: Sat Feb 21, 2009 5:37 am

Some Screens

Post by Vandrick »

Heres some screens from my game

Image
Image
Image

I paused the game and took all 3 from different angles. Using XEffects and some personal modifications to Irrlicht =)
Pyritie
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Post by Pyritie »

Urgh, I think you need a better artist. Those dragons look like crap to be honest.
Hive Workshop | deviantART

I've moved to Ogre.
bitplane
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Post by bitplane »

Pyritie wrote:Urgh, I think you need a better artist. Those dragons look like crap to be honest.
Subjective opinion, some of us actually like programmer art :D


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Vandrick
Posts: 13
Joined: Sat Feb 21, 2009 5:37 am

Post by Vandrick »

Pyritie wrote:Urgh, I think you need a better artist. Those dragons look like crap to be honest.
Thanks for the honesty. Sadly I am the artist / programmer / sound guy, so I guess its back to the drawling board.
mk.1
Posts: 76
Joined: Wed Oct 10, 2007 7:37 pm

Post by mk.1 »

Who cares? Write your game and hire some artist later on
I like the screenshots
BlindSide
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Post by BlindSide »

Vandrick wrote:
Pyritie wrote:Urgh, I think you need a better artist. Those dragons look like crap to be honest.
Thanks for the honesty. Sadly I am the artist / programmer / sound guy, so I guess its back to the drawling board.
Do you want me to tell you how to achieve round spot-light effect on the light rather than square spotlight?
ShadowMapping for Irrlicht!: Get it here
Need help? Come on the IRC!: #irrlicht on irc://irc.freenode.net
Pyritie
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Post by Pyritie »

bitplane wrote:
Pyritie wrote:Urgh, I think you need a better artist. Those dragons look like crap to be honest.
Subjective opinion, some of us actually like programmer art :D
*points at sig*

:3
Hive Workshop | deviantART

I've moved to Ogre.
freetimecoder
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Re: terrain splatting?

Post by freetimecoder »

Suvi wrote:The terrain is a simple texture splatting shader with 8 detail textures. It needs pixel shader 2.
How did you manage to get 8 textures for one shader? I thougt Irrlicht just allowes 4?

greetings
Suvi
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Location: Finland
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Re: terrain splatting?

Post by Suvi »

freetimecoder wrote:
Suvi wrote:The terrain is a simple texture splatting shader with 8 detail textures. It needs pixel shader 2.
How did you manage to get 8 textures for one shader? I thougt Irrlicht just allowes 4?

greetings
Actually the shader uses 16 since I increased the amount of detail textures to 11, and there's a colormap and lightmap as well. I'm using a modified Irrlicht 1.2
freetimecoder
Posts: 226
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Post by freetimecoder »

Can you tell me how your irrlicht is modified? I tried it myself a few times, but never actually achieved it :(

To not make a total OT post, here are some screenes from me:

Image
Image
Image
Image

Monster is from http://www.3drt.com/downloads.htm

greetings
wITTus
Posts: 167
Joined: Tue Jun 24, 2008 7:41 pm
Location: Germany

Post by wITTus »

freetimecoder wrote:Image
Beautiful! Reminds me of this one, when he's invisible:

Image
Vandrick
Posts: 13
Joined: Sat Feb 21, 2009 5:37 am

Post by Vandrick »

Clean up the crappy dragons and now sporting some new shadow lights from Blindside =)

Image
Image

I found an easy way to make normal maps I plain to relase soon when I have time.

Cheers.
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