Impostors ?

Post your questions, suggestions and experiences regarding to Image manipulation, 3d modeling and level editing for the Irrlicht engine here.
sudi
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Post by sudi »

...ok read error^^
its trying to get something from th irrlicht dll i don't know yet...so its probably svn....btw this stuff with export of these extra things are pretty bad!!! bc my engine won't work with the new irrlicht bc of that. but well thats a different issue...downloading dxSDK now to compile irrlicht svn
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Steel Style
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Post by Steel Style »

Sorry updated I put my Irrlicht version on the rar file.
sudi
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Post by sudi »

the screen flashes...that shouldn't happen on render to texture.
btw u have to make the sice more resonable it its actually smaller than the original render.
We're programmers. Programmers are, in their hearts, architects, and the first thing they want to do when they get to a site is to bulldoze the place flat and build something grand. We're not excited by renovation:tinkering,improving,planting flower beds.
Steel Style
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Post by Steel Style »

Yeah the size is what I try to fix.
I'm getting tired and more and more I spend time on it more and more I'm doing weird thing, so here the source if someone can help .

http://regendry.freeweb7.com/Lod%20system.rar
sudi
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Post by sudi »

well there is no source code in the download....
We're programmers. Programmers are, in their hearts, architects, and the first thing they want to do when they get to a site is to bulldoze the place flat and build something grand. We're not excited by renovation:tinkering,improving,planting flower beds.
Steel Style
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Location: France

Post by Steel Style »

Sorry this host is very weird I don't understand what is happening I ever tried to delete and resend not work still the old file so here it is.

http://realfeelsstudio.free.fr/temp/Lodsystem.rar
Last edited by Steel Style on Wed Jun 17, 2009 8:33 am, edited 1 time in total.
sudi
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Post by sudi »

still no source code in that rar file...
We're programmers. Programmers are, in their hearts, architects, and the first thing they want to do when they get to a site is to bulldoze the place flat and build something grand. We're not excited by renovation:tinkering,improving,planting flower beds.
Steel Style
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Location: France

Post by Steel Style »

Updated it's better but still need work.
The model with imposter enabled is the right one, make some move backward to see it in action.

http://steelstyle.free.fr/temp/Lod%20system.rar
bitplane
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Post by bitplane »

I just popped back in for a moment and spotted this thread... Lacking a dev machine at the moment so no development fun for me :(

You can get my incredibly messy and incomplete code here, if it helps-
http://svn.bitplane.net/misc/trunk/irr/CImpostorNode/

I may rewrite it eventually, but it needs a major rethink, some driver methods adding, shaders to render to bump map, more efficient queue for re-rendering, plus perspective correction.

Binary here, extract to /bin/Win32-VisualStudio/
http://dump.bitplane.net/ImpostorsTest.zip
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Steel Style
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Post by Steel Style »

Thank you very much glad to see you again.
sRc
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Post by sRc »

aha, I found Bitplane! :D
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Frank Dodd
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Post by Frank Dodd »

Hi Bitplane,

I know this is an old one but the effect on this module is very good. From your you tube video I can barely tell that the objects are imposters. I was wondering what licensing you are applying to this module, unfortunately there is nothing in the downloads to clarify this.

Nice work on this its an important feature to improve performance and does look cool.
roelor
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Post by roelor »

Midnight wrote:I'd poop a golden brick if he responded to this thread within a week.
Hehehehe, He responded within a week, poop that golden brick!
bitplane
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Post by bitplane »

Frank Dodd wrote:Hi Bitplane,
I was wondering what licensing you are applying to this module, unfortunately there is nothing in the downloads to clarify this.
For this release consider it released under the WTFPL ;)
http://sam.zoy.org/wtfpl/

Future releases may be Irrlicht Engine license!

edit: I have actually written a postmortem type write-up which I intended to post on my blog, but I never posted it. I can post it here if anyone is interested in completing this project.

Also Frank, you're probably the closest Irrlicht user to me in the world, I live in Southport :D
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Frank Dodd
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Post by Frank Dodd »

Thanks Bitplane I don't believe I have seen that licensing agreement before but it seams to do the job.

I am always interested in post mortems its always better to learn from someone else's mistakes instead of your own! I am scratching around for time at the moment so I'm happy with it doing what it says on the YouTube tin, but I certainly would like to tinker with it at some point though anything that ups the framerate is top work in my books.

Personally I'm hoping there are lots of secret Irrlicht users dotted between us but I'm just outside Chester so quite possibly not! :D

Thanks very much for this module again I think it is going to be very useful.
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