I have great interest... but rejected the view that nobody had given him great interest.
MD3 loader with shaders for Irrlicht 1.4.2
Hi Yurkis, i think it's not a good idea to use large meshes with MD3 models. In my experience, these models consume too much memory, since each frame is a different mesh. As you could see in the example models are consumed large amounts of memory, with only a model!yurkis wrote:I have great interest... but rejected the view that nobody had given him great interest.I use your code in my little project. But now I need big meshes (>64k) so I need Irrlicht 1.5
But all code for characters (loading, management, shoot raycasting uses Q3ModelSceneNode with my little modifications.
MD3 for Irrlicht version 1.5.X developing
Hello everyone, again. At the end I decided to incorporate the necessary changes, to develop the code to new versions of Irrlicht, 1.5.0 and 1.5.1. There is promise in a short time, then do not have much time to develop, but I promise to finish it.
I decided since I could see that, although has not had much success post, people intersados in it, which makes him worthy of my attention.
I hope to have it soon.
I decided since I could see that, although has not had much success post, people intersados in it, which makes him worthy of my attention.
I hope to have it soon.