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I am still messing with Spherical Harmonics and HDR. Now i can calculate the spherical harmonics coeficients for an Irradiance Map with a set of lights.
This image has the contributions of 16 lights in the Spherical Harmonics, and 1 direct light. Along with Shadow Mapping, 64 bit RTT rendering, HDR filtering, normal mapping, and automatic tone mapping. If the RTT's had antialiasing, it would be perfect, for a forward render, that is.
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