Post Your Irrlicht Screenshots / Render Here.
Deferred Shading FTW at least, it looks like it.
I am still messing with Spherical Harmonics and HDR. Now i can calculate the spherical harmonics coeficients for an Irradiance Map with a set of lights.
This image has the contributions of 16 lights in the Spherical Harmonics, and 1 direct light. Along with Shadow Mapping, 64 bit RTT rendering, HDR filtering, normal mapping, and automatic tone mapping. If the RTT's had antialiasing, it would be perfect, for a forward render, that is.
I am still messing with Spherical Harmonics and HDR. Now i can calculate the spherical harmonics coeficients for an Irradiance Map with a set of lights.
This image has the contributions of 16 lights in the Spherical Harmonics, and 1 direct light. Along with Shadow Mapping, 64 bit RTT rendering, HDR filtering, normal mapping, and automatic tone mapping. If the RTT's had antialiasing, it would be perfect, for a forward render, that is.
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
nice stuff Mel looks really great!!!
i updated my stuff a little and i have a little demo for all to try.
first screenshot:
and the demo binary (windows and linux64)
press 'L' to switch between standard lightning and mine
Download(updated)
i updated my stuff a little and i have a little demo for all to try.
first screenshot:
and the demo binary (windows and linux64)
press 'L' to switch between standard lightning and mine
Download(updated)
Last edited by sudi on Sun Mar 21, 2010 10:41 pm, edited 1 time in total.
We're programmers. Programmers are, in their hearts, architects, and the first thing they want to do when they get to a site is to bulldoze the place flat and build something grand. We're not excited by renovation:tinkering,improving,planting flower beds.
Sudi i've tried your demo. it's awesome.
My company: http://www.kloena.com
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My blog: http://www.zhieng.com
My co-working space: http://www.deskspace.info
Sudi, your demo did not work for me. The console had an error about the shader syntax and spam about setRenderTarget taking too long http://pastebin.com/uFBUAf75
My computer's specs: http://www.pathogenstudios.com/viewtopic.php?p=48#p48
I'd have tested it on my laptop too but it'd graphics card sucks so much the demo just crashed
~David
My computer's specs: http://www.pathogenstudios.com/viewtopic.php?p=48#p48
I'd have tested it on my laptop too but it'd graphics card sucks so much the demo just crashed
~David
funny...it compiled fine here. anyway i fixed the shader code.
Download
Well about the setRenderTarget. i guess your ati card has problems with the texture sizes? just a guess.
Download
Well about the setRenderTarget. i guess your ati card has problems with the texture sizes? just a guess.
We're programmers. Programmers are, in their hearts, architects, and the first thing they want to do when they get to a site is to bulldoze the place flat and build something grand. We're not excited by renovation:tinkering,improving,planting flower beds.
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"Officers council"
Featuring many units on the field....
There are around 100 units on the map....
I got 9-18 FPS on my Notebook (Intel 950M)depending on the camera position....
Here is the first video ) Do not kick me too much ))
http://www.youtube.com/watch?v=q8iLRoxQAqg
Some other lighting.... Directional in this case...
Place with more objects...
Last edited by Bear_130278 on Wed Mar 31, 2010 3:13 pm, edited 1 time in total.
There are many articles about crowd rendering. The only drawback is that most of them rely on the hardware skinning. If i recall correctly, there is one in the ShaderX3 book
http://www.ati.com/developer/shaderx/Sh ... ACrowd.pdf
There it is.
http://www.ati.com/developer/shaderx/Sh ... ACrowd.pdf
There it is.
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
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