Front Warrior's Instanced Grass 100k-384k polygons per frame
You mean the one in the shape of a triangle? If so and if you have time, surely we can.
irrRenderer 1.0
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!
irrRenderer 1.0
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!
I'm sorry about the presentation, however I managed to sneak in the project as my GCSE coursework. As I progress I will upload more and more of my coursework onto the (t)internet scanned as a pdf, I am just finishing my analysis. Then its design, implementation and testing. I am really programming a grass generator, but I will have to make a test app which will load the generator file, and use all the shaders from front warrior. Basically all you seen here done neatly and with documentation.
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