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ACE247
Posts: 704 Joined: Tue Mar 16, 2010 12:31 am
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by ACE247 » Tue Jun 15, 2010 4:06 pm
Nice, looks good.
Maybe we could also try the other mesh?
ent1ty
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Posts: 1106 Joined: Sun Nov 08, 2009 11:09 am
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by ent1ty » Tue Jun 15, 2010 4:07 pm
You mean the one in the shape of a triangle? If so and if you have time, surely we can.
ACE247
Posts: 704 Joined: Tue Mar 16, 2010 12:31 am
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by ACE247 » Tue Jun 15, 2010 5:11 pm
Well yes I did.
Pm'd you the link.
ent1ty
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Posts: 1106 Joined: Sun Nov 08, 2009 11:09 am
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by ent1ty » Wed Jun 16, 2010 1:13 pm
ACE247
Posts: 704 Joined: Tue Mar 16, 2010 12:31 am
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by ACE247 » Thu Jun 24, 2010 9:03 pm
Devsh, how's that presentation about the grass coming along? Any news?
devsh
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by devsh » Mon Sep 20, 2010 4:45 pm
I'm sorry about the presentation, however I managed to sneak in the project as my GCSE coursework. As I progress I will upload more and more of my coursework onto the (t)internet scanned as a pdf, I am just finishing my analysis. Then its design, implementation and testing. I am really programming a grass generator, but I will have to make a test app which will load the generator file, and use all the shaders from front warrior. Basically all you seen here done neatly and with documentation.
devsh
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by devsh » Thu Oct 21, 2010 6:42 pm
osrry guyz buts its going shittly slow, I will post the docs for analysis on Monday in two weeks
Insomniacp
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by Insomniacp » Thu Oct 21, 2010 6:57 pm
Sounds good, looking forward to seeing them.
devsh
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by devsh » Fri Oct 22, 2010 5:47 am
EMPYU
Last edited by
devsh on Fri Oct 22, 2010 4:04 pm, edited 1 time in total.
devsh
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Posts: 2049 Joined: Tue Dec 09, 2008 6:00 pm
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by devsh » Fri Oct 22, 2010 3:53 pm
25 pages, 10000 words just for the analysis
ACE247
Posts: 704 Joined: Tue Mar 16, 2010 12:31 am
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by ACE247 » Fri Oct 22, 2010 4:08 pm
Gee
I wish you good luck.
If you need some extra artwork just pm me.