Post your questions, suggestions and experiences regarding to Image manipulation, 3d modeling and level editing for the Irrlicht engine here.
serengeor
Posts: 1712 Joined: Tue Jan 13, 2009 7:34 pm
Location: Lithuania
Post
by serengeor » Sat Sep 18, 2010 5:34 pm
@stefbuet Looks great
Whats that red thing rotating around ?
Working on game:
Marrbles (Currently stopped).
stefbuet
Competition winner
Posts: 495 Joined: Sun Dec 09, 2007 4:13 pm
Location: france
Post
by stefbuet » Sat Sep 18, 2010 5:38 pm
The red area is just not covered by the shadow calculation. In fact as I'm using dual paraboloid mapping, each point light needs 2 renders, 1 render can cover half of the scene, and here I just did 1 render as it was a test case.
ent1ty
Competition winner
Posts: 1106 Joined: Sun Nov 08, 2009 11:09 am
Post
by ent1ty » Sat Sep 18, 2010 6:22 pm
stefbuet wrote: In fact as I'm using dual paraboloid mapping, each point light needs 2 renders
I asked about this on IRC and they said it's impossible.
Fools.
Lonesome Ducky
Competition winner
Posts: 1123 Joined: Sun Jun 10, 2007 11:14 pm
Post
by Lonesome Ducky » Sat Sep 18, 2010 6:41 pm
ent1ty wrote: stefbuet wrote: In fact as I'm using dual paraboloid mapping, each point light needs 2 renders
I asked about this on IRC and they said it's impossible.
Fools.
Who said it was impossible? I was under the impression that dual paraboloid mapping was well known... They should be ashamed
ent1ty
Competition winner
Posts: 1106 Joined: Sun Nov 08, 2009 11:09 am
Post
by ent1ty » Sat Sep 18, 2010 7:10 pm
Well i don't remember exact names, it was like a month ago or so.
Jake-GR
Posts: 41 Joined: Wed Jan 07, 2009 12:32 am
Location: Colorado
Contact:
Post
by Jake-GR » Tue Sep 28, 2010 5:02 am
@wing64:
more closeups of the dancing chick hehe
Escen
Competition winner
Posts: 167 Joined: Sun Jul 19, 2009 11:27 am
Location: the Netherlands
Contact:
Post
by Escen » Tue Sep 28, 2010 3:57 pm
@wing64:
This is really nice, on a scale of ten, you got a ten... impressive
Virion
Competition winner
Posts: 2148 Joined: Mon Dec 18, 2006 5:04 am
Post
by Virion » Wed Sep 29, 2010 7:40 am
wondering... what's the game about? or is it just a demo showing physics?
Mel
Competition winner
Posts: 2292 Joined: Wed May 07, 2008 11:40 am
Location: Granada, Spain
Post
by Mel » Wed Sep 29, 2010 2:54 pm
It has a bit low resolution. Other than that, it looks awesome
Good job Wing64!
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
wing64
Competition winner
Posts: 242 Joined: Wed Jul 23, 2008 2:35 am
Location: Thailand
Contact:
Post
by wing64 » Thu Sep 30, 2010 2:20 am
Thank you all.
@Virion:
A demo showing physics, shader and sandbox.
Virion
Competition winner
Posts: 2148 Joined: Mon Dec 18, 2006 5:04 am
Post
by Virion » Thu Sep 30, 2010 5:40 am
wing64 wrote: Thank you all.
@Virion:
A demo showing physics, shader and sandbox.
i see. i thought it would be a fighting game where the level will shakes and things will fall down for increasing difficulty based on time.
Midnight
Posts: 1772 Joined: Fri Jul 02, 2004 2:37 pm
Location: Wonderland
Post
by Midnight » Tue Oct 05, 2010 2:53 pm
Escen wrote: @wing64:
This is really nice, on a scale of ten, you got a ten... impressive
A TEN!? for what?!
@wing64 - what in the hell is that supposed to be exactly?
@jake-GR - you need to get out more often!
Murloc992
Posts: 272 Joined: Mon Apr 13, 2009 2:45 pm
Location: Utena,Lithuania
Post
by Murloc992 » Wed Oct 06, 2010 4:36 am
Midnight wrote: Escen wrote: @wing64:
This is really nice, on a scale of ten, you got a ten... impressive
A TEN!? for what?!
@wing64 - what in the hell is that supposed to be exactly?
@jake-GR - you need to get out more often!
Burn yourself before it's not too late.
And go under your bridge, mister. To burn yourself.
cobra
Posts: 371 Joined: Fri Jan 23, 2009 2:56 am
Location: United States
Contact:
Post
by cobra » Wed Oct 06, 2010 5:59 pm
What Midnight is trying to say is that there is really nothing unique, ground-breaking, or technical in the video. So where the rating comes from is hard to tell.
The artwork is very nice; I'd give that an eight or nine.
Rating as a game, I'd give it zero. It's probably just starting its new life anyway, so that might be a premature rating.
Graphics before game-play is a dead game right off the bat, usually.
Sorry if that sounds harsh.
Josiah Hartzell