Post your Irrlicht gameplay video here
I asked about this on IRC and they said it's impossible.stefbuet wrote:In fact as I'm using dual paraboloid mapping, each point light needs 2 renders
Fools.
irrRenderer 1.0
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!
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Well i don't remember exact names, it was like a month ago or so.
irrRenderer 1.0
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!
God Tower.
http://www.youtube.com/watch?v=9AnaxGR81XE
Framework: ARSA
Rendering: irrlicht
Physics: PhysX
http://www.youtube.com/watch?v=9AnaxGR81XE
Framework: ARSA
Rendering: irrlicht
Physics: PhysX
wondering... what's the game about? or is it just a demo showing physics?wing64 wrote:God Tower.
http://www.youtube.com/watch?v=9AnaxGR81XE
Framework: ARSA
Rendering: irrlicht
Physics: PhysX
My company: http://www.kloena.com
My blog: http://www.zhieng.com
My co-working space: http://www.deskspace.info
My blog: http://www.zhieng.com
My co-working space: http://www.deskspace.info
i see. i thought it would be a fighting game where the level will shakes and things will fall down for increasing difficulty based on time.wing64 wrote:Thank you all.
@Virion:
A demo showing physics, shader and sandbox.
My company: http://www.kloena.com
My blog: http://www.zhieng.com
My co-working space: http://www.deskspace.info
My blog: http://www.zhieng.com
My co-working space: http://www.deskspace.info
Burn yourself before it's not too late.Midnight wrote:A TEN!? for what?!Escen wrote:@wing64:
This is really nice, on a scale of ten, you got a ten... impressive
@wing64 - what in the hell is that supposed to be exactly?
@jake-GR - you need to get out more often!
And go under your bridge, mister. To burn yourself.
What Midnight is trying to say is that there is really nothing unique, ground-breaking, or technical in the video. So where the rating comes from is hard to tell.
The artwork is very nice; I'd give that an eight or nine.
Rating as a game, I'd give it zero. It's probably just starting its new life anyway, so that might be a premature rating.
Graphics before game-play is a dead game right off the bat, usually.
Sorry if that sounds harsh.
The artwork is very nice; I'd give that an eight or nine.
Rating as a game, I'd give it zero. It's probably just starting its new life anyway, so that might be a premature rating.
Graphics before game-play is a dead game right off the bat, usually.
Sorry if that sounds harsh.