Post your Irrlicht gameplay video here

Post your questions, suggestions and experiences regarding to Image manipulation, 3d modeling and level editing for the Irrlicht engine here.
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serengeor
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Post by serengeor »

@stefbuet Looks great :)
Whats that red thing rotating around ?
Working on game: Marrbles (Currently stopped).
stefbuet
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Post by stefbuet »

The red area is just not covered by the shadow calculation. In fact as I'm using dual paraboloid mapping, each point light needs 2 renders, 1 render can cover half of the scene, and here I just did 1 render as it was a test case.
ent1ty
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Post by ent1ty »

stefbuet wrote:In fact as I'm using dual paraboloid mapping, each point light needs 2 renders
I asked about this on IRC and they said it's impossible.
Fools.
irrRenderer 1.0
Height2Normal v. 2.1 - convert height maps to normal maps

Step back! I have a void pointer, and I'm not afraid to use it!
Lonesome Ducky
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Post by Lonesome Ducky »

ent1ty wrote:
stefbuet wrote:In fact as I'm using dual paraboloid mapping, each point light needs 2 renders
I asked about this on IRC and they said it's impossible.
Fools.
Who said it was impossible? I was under the impression that dual paraboloid mapping was well known... They should be ashamed :lol:
ent1ty
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Post by ent1ty »

Well i don't remember exact names, it was like a month ago or so.
irrRenderer 1.0
Height2Normal v. 2.1 - convert height maps to normal maps

Step back! I have a void pointer, and I'm not afraid to use it!
wing64
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Post by wing64 »

God Tower.
http://www.youtube.com/watch?v=9AnaxGR81XE

Framework: ARSA
Rendering: irrlicht
Physics: PhysX
Jake-GR
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Post by Jake-GR »

@wing64:
more closeups of the dancing chick hehe
Escen
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Post by Escen »

@wing64:
This is really nice, on a scale of ten, you got a ten... impressive
Virion
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Post by Virion »

wing64 wrote:God Tower.
http://www.youtube.com/watch?v=9AnaxGR81XE

Framework: ARSA
Rendering: irrlicht
Physics: PhysX
wondering... what's the game about? or is it just a demo showing physics?
Mel
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Post by Mel »

It has a bit low resolution. Other than that, it looks awesome :) Good job Wing64!
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
wing64
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Post by wing64 »

Thank you all.
@Virion:
A demo showing physics, shader and sandbox. :D
Virion
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Post by Virion »

wing64 wrote:Thank you all.
@Virion:
A demo showing physics, shader and sandbox. :D
i see. i thought it would be a fighting game where the level will shakes and things will fall down for increasing difficulty based on time. :lol:
Midnight
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Post by Midnight »

Escen wrote:@wing64:
This is really nice, on a scale of ten, you got a ten... impressive
A TEN!? for what?!

@wing64 - what in the hell is that supposed to be exactly?

@jake-GR - you need to get out more often!
Murloc992
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Location: Utena,Lithuania

Post by Murloc992 »

Midnight wrote:
Escen wrote:@wing64:
This is really nice, on a scale of ten, you got a ten... impressive
A TEN!? for what?!

@wing64 - what in the hell is that supposed to be exactly?

@jake-GR - you need to get out more often!
Burn yourself before it's not too late. :wink:

And go under your bridge, mister. To burn yourself. :?
cobra
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Post by cobra »

What Midnight is trying to say is that there is really nothing unique, ground-breaking, or technical in the video. So where the rating comes from is hard to tell.

The artwork is very nice; I'd give that an eight or nine.
Rating as a game, I'd give it zero. It's probably just starting its new life anyway, so that might be a premature rating.

Graphics before game-play is a dead game right off the bat, usually.

Sorry if that sounds harsh.
Josiah Hartzell
Image
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