Octodad
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- Posts: 758
- Joined: Mon Mar 31, 2008 3:32 pm
- Location: Bulgaria
Hm, already de-installed. But it was just some general exception fault. In debugger it looked like it was somewhere in the irrlicht.dll.pullathomas wrote:Cute Alien - if you send me the error + machine specs I can look into the crash. We are currently trying to lessen the games minimum requirements to meet a greater audience, so it would be helpful.
Specs are:
Athlon XP 2600+ (yeah.. still single core)
Geforce 6200 (AGP)
1,5 GB Memory
Windows XP
Maybe you can add some logfile output - then you have a chance finding such troubles.
IRC: #irrlicht on irc.libera.chat
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
tried the game on my debian unstable 64 bit just now
didn't play too long but it installed and ran
issues were:
- no mouse cursor (which made the game very difficult)
- ran extremely slow (normally i can run pretty heavy stuff with no issue)
if i had played the game before i probably could have had an easier time without the cursor, but given that i wasn't exactly sure what to do it was a bit difficult
i understand that you're still in the development phase so porting to other platforms isn't top priority... but i'm hoping once the competition is done and the smoke has settled that you'll consider porting this game.... because it's probably the greatest idea for a casual game i've ever heard of :p
didn't play too long but it installed and ran
issues were:
- no mouse cursor (which made the game very difficult)
- ran extremely slow (normally i can run pretty heavy stuff with no issue)
if i had played the game before i probably could have had an easier time without the cursor, but given that i wasn't exactly sure what to do it was a bit difficult
i understand that you're still in the development phase so porting to other platforms isn't top priority... but i'm hoping once the competition is done and the smoke has settled that you'll consider porting this game.... because it's probably the greatest idea for a casual game i've ever heard of :p
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- Posts: 3
- Joined: Thu Nov 04, 2010 12:17 pm
thanks for the update aanderse. Thats pretty cool that it ran through WINE. The game does have a bit of a learning curve so I hope you'll give it another shot.
We should have another build ready to be released in a week or two that should help performance and lower the system requirements.
I'll be sure to update the thread with what was done.
Thanks again for the feedback
We should have another build ready to be released in a week or two that should help performance and lower the system requirements.
I'll be sure to update the thread with what was done.
Thanks again for the feedback
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- Posts: 126
- Joined: Wed Sep 29, 2010 8:23 pm
Did you happen to skip out on installing DirectX 9 when you installed the game? This is needed even if you have DX10 or 11 because they're actually really not compatible with one another.serengeor wrote:Tried to run it on Windows 7 64bit, it displayed the startuplogos, but then it was all black, tough I could see the cursor(Octopus 'hand').
The big sites are picking up on the game. Awesome!
http://kotaku.com/5687951/octodad-prove ... -aint-easy
http://www.joystiq.com/2010/11/11/octod ... -also-a-s/
http://kotaku.com/5687951/octodad-prove ... -aint-easy
http://www.joystiq.com/2010/11/11/octod ... -also-a-s/
i just saw octodad on TGISource! http://www.tigsource.com/2010/12/05/one ... interview/
good job and I like the last part of the video
good job and I like the last part of the video
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My blog: http://www.zhieng.com
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