Post your Irrlicht gameplay video here
-
- Competition winner
- Posts: 117
- Joined: Wed Jun 30, 2010 8:44 am
- Location: Portugal
- Contact:
Radikalizm, serengeor: Thanks! And... yep, you are right indeed. My idea is to have many more cameras, and after X seconds, it chooses another random camera view (else will be very annoying after some seconds). Im trying to do so. Im a noob in C++ and Irrlicht, and this stuff is being doing, but in a sloooooooow way... im on the firsts steps here... But i think that ill have all this stuff done, soon...
[EDIT] Ok, I´ve changed the source code, to have a little less "hardcore" cameras views. (Not in the video).
[EDIT] Ok, I´ve changed the source code, to have a little less "hardcore" cameras views. (Not in the video).
Just a quick visualisation I threw together to better 'see' gyroscopic behaviour/motion. Unfortunately youtube messed up the quality of the clip but I still like it all the same.
http://www.youtube.com/watch?v=8sk_B0uq0js
EDIT: Initially starting with equal rotational periods for each dimension, at the 0:01:00 mark we see it using a 100,10,1 ratio (inner ring to outer)
http://www.youtube.com/watch?v=8sk_B0uq0js
EDIT: Initially starting with equal rotational periods for each dimension, at the 0:01:00 mark we see it using a 100,10,1 ratio (inner ring to outer)
-
- Competition winner
- Posts: 167
- Joined: Sun Jul 19, 2009 11:27 am
- Location: the Netherlands
- Contact:
Made some small progress again with my new OverHeat version.
Got some nasty FPS drop recording with FRAPS, don't know why. The app is still around 100-120 fps.
http://www.youtube.com/watch?v=jLeZoBN1 ... er&list=UL
Got some nasty FPS drop recording with FRAPS, don't know why. The app is still around 100-120 fps.
http://www.youtube.com/watch?v=jLeZoBN1 ... er&list=UL
-
- Posts: 194
- Joined: Thu Mar 18, 2010 3:31 am
- Contact:
Good to see that it's progressing. Awesome sky, did you use a skyplane? Skybox? SkyDome?
LazerBlade
When your mind is racing, make sure it's not racing in a circle.
3d game engine: http://sites.google.com/site/lazerbladegames/home/ray3d
lazerBlade blog: http://lazerbladegames.blogspot.com/
When your mind is racing, make sure it's not racing in a circle.
3d game engine: http://sites.google.com/site/lazerbladegames/home/ray3d
lazerBlade blog: http://lazerbladegames.blogspot.com/
-
- Competition winner
- Posts: 167
- Joined: Sun Jul 19, 2009 11:27 am
- Location: the Netherlands
- Contact:
Needed some hills on the horizon, so I used Terragen 2 to create a SkyBox, (describedhere) and converted those images to a SkyDome.Awesome sky, did you use a skyplane? Skybox? SkyDome?
It's not seamless so I have to tweak a little bit more later.
-
- Posts: 194
- Joined: Thu Mar 18, 2010 3:31 am
- Contact:
Thanks!
LazerBlade
When your mind is racing, make sure it's not racing in a circle.
3d game engine: http://sites.google.com/site/lazerbladegames/home/ray3d
lazerBlade blog: http://lazerbladegames.blogspot.com/
When your mind is racing, make sure it's not racing in a circle.
3d game engine: http://sites.google.com/site/lazerbladegames/home/ray3d
lazerBlade blog: http://lazerbladegames.blogspot.com/
Hey all,
the video below is a virtual office walkthrough done in irrlicht.
- The office is fully automatically generated, based on a set of requirements (100 persons, colorful)
- the video is done using AI, a fully automatically generated path and video
- and finally its fully automatically posted to youtube
http://www.youtube.com/watch?v=CzdDSofabJY&hd=1
Enjoy
the video below is a virtual office walkthrough done in irrlicht.
- The office is fully automatically generated, based on a set of requirements (100 persons, colorful)
- the video is done using AI, a fully automatically generated path and video
- and finally its fully automatically posted to youtube
http://www.youtube.com/watch?v=CzdDSofabJY&hd=1
Enjoy
-
- Posts: 1215
- Joined: Tue Jan 09, 2007 7:03 pm
- Location: Leuven, Belgium
-
- Posts: 363
- Joined: Thu Dec 16, 2010 8:50 pm
- Location: Somewhere in the clouds.. drinking pink lemonade and sunshine..
Si myslíte, že ste frajeri alebo čo
irrRenderer 1.0
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!
This is developing into a distinctively boring situation.
In other words,
In other words,
hybrid wrote:This is plain bullshit.
irrRenderer 1.0
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!
-
- Competition winner
- Posts: 167
- Joined: Sun Jul 19, 2009 11:27 am
- Location: the Netherlands
- Contact:
Added some new forest to my game...
It's meant to drive, but who wants to destroy this brand new forest.
http://www.youtube.com/watch?v=TaCRRNtA ... er&list=UL
It's meant to drive, but who wants to destroy this brand new forest.
http://www.youtube.com/watch?v=TaCRRNtA ... er&list=UL
Small demo for my article (in russian) about LOD technique:
http://www.youtube.com/watch?v=gobgy9_AM98
http://www.youtube.com/watch?v=gobgy9_AM98