FXAA

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pippy
Posts: 49
Joined: Sun Jul 08, 2007 11:31 pm

FXAA

Post by pippy »

Would't it be great if irrlicht had this on by default?

http://www.codinghorror.com/blog/2011/1 ... -fxaa.html
hendu
Posts: 2600
Joined: Sat Dec 18, 2010 12:53 pm

Re: FXAA

Post by hendu »

No, because Jimenez's MLAA looks better ;) I find FXAA blurs too much, and the comments in that article seem to agree. SMAA is an improved version of their MLAA algo, I haven't yet implemented that though.
Radikalizm
Posts: 1215
Joined: Tue Jan 09, 2007 7:03 pm
Location: Leuven, Belgium

Re: FXAA

Post by Radikalizm »

hendu wrote:No, because Jimenez's MLAA looks better ;) I find FXAA blurs too much, and the comments in that article seem to agree. SMAA is an improved version of their MLAA algo, I haven't yet implemented that though.
MLAA is on my to-do list too, hadn't looked into SMAA yet
It's way back on the to-do list though, so it'll be a while before I start working on it
hendu
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Re: FXAA

Post by hendu »

SMAA 1x is a little slower and better quality than the earlier MLAA. The higher modes are both much slower and much better quality (still relative, even the slowest is faster than MSAA).
REDDemon
Developer
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Re: FXAA

Post by REDDemon »

I tried both MLAA and FXAA. They are both good. Depending on the case one or the other looks better. You have lots of parameters for configure those PPAA. I really like FXAA for Xbox on PC because is fast.. On lower resolutions MLAA looks a bit better (just my opinion)
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Cube_
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Re: FXAA

Post by Cube_ »

Well... MLAA is nice. but costly. FXAA is to blurry. but so far SMAA seems nice.
more reading?
http://www.iryoku.com/smaa/
"this is not the bottleneck you are looking for"
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