Some game effects, how can make it.
Using speech animation
I cannot see something about it in the forum. I'm sure that most of you are know HalfLife 2
And here is the problem - How to switch face animation, when actor is token in game.
Let suppose that we have x model with appropriate animation. They are two issues:
- emulate speech animation only by sound level /db/
- using some software for true speech animation
- maybe it's possible turning speech animation by text?
I want to know your opinion about this. How this is made in commercial games at now? Any advices please.
And here is the problem - How to switch face animation, when actor is token in game.
Let suppose that we have x model with appropriate animation. They are two issues:
- emulate speech animation only by sound level /db/
- using some software for true speech animation
- maybe it's possible turning speech animation by text?
I want to know your opinion about this. How this is made in commercial games at now? Any advices please.
OK, let's leave this things
Today I lost my time for some explorations and found some great but very costly tools like SpeedTree. In some web pages was wroten that SpeedTree SDK is included in Unreal engine.
And here is idea - will be very useful if we have some similar tool for Irrlicht.
Commonly in games for plants and trees are billboards used. But one simple billboard gives very flat view for the tree. It is possible creating of some treegen class for irrlicht based on billboards. I made some tests. Here is an screenshot:
Interesting what techique can be used for generating of trunk and branches
Today I lost my time for some explorations and found some great but very costly tools like SpeedTree. In some web pages was wroten that SpeedTree SDK is included in Unreal engine.
And here is idea - will be very useful if we have some similar tool for Irrlicht.
Commonly in games for plants and trees are billboards used. But one simple billboard gives very flat view for the tree. It is possible creating of some treegen class for irrlicht based on billboards. I made some tests. Here is an screenshot:
Interesting what techique can be used for generating of trunk and branches
But only a part of tree. It's no problem to make few trees in game, but when must make something like forest this technique spend time.
For beginning let's suppose that we have trunk and branches. When we must creating of few billboards /Here must make some changes in Billboard class/
In this screenshot I put in scene 6-8 billboards. For one tree we can put 50 billboards for example. 50*2*3 = 300 vertex. It's acceptability. For 100 trees 30000 vertex. We can place them knowing our camera culling.
If we want our tree to view realistic, I thing that we needed of some improvement of Billboard class. For example I want some rotations of billboards with some angle. I used even AxialBillboard, but sometime leafage rotate toward camera position and I get unwanted effect.
Well, at this time - maybe 3d /not sure/ for trunk and some billboard for leaves.
Of course if we create any class for this goal, can be used animation for leaves and maybe for branches.
For beginning let's suppose that we have trunk and branches. When we must creating of few billboards /Here must make some changes in Billboard class/
In this screenshot I put in scene 6-8 billboards. For one tree we can put 50 billboards for example. 50*2*3 = 300 vertex. It's acceptability. For 100 trees 30000 vertex. We can place them knowing our camera culling.
If we want our tree to view realistic, I thing that we needed of some improvement of Billboard class. For example I want some rotations of billboards with some angle. I used even AxialBillboard, but sometime leafage rotate toward camera position and I get unwanted effect.
Well, at this time - maybe 3d /not sure/ for trunk and some billboard for leaves.
Of course if we create any class for this goal, can be used animation for leaves and maybe for branches.
Making characters in game
I'm not sure that is right place in forum. But yet, I hesitate to use some model format in my game project. I need to detach some parts of body of any character in the battle. It's no problem with md3 models, but it's possible this with X format? If my 3d developer make some skeletal model, since I know can import in Irrlicht only one mesh... right? We need to cut in battle with swords some parts of body. Please any advices how can make this. To keep animation and attach parts of body in Irrlicht.