(Here are two screenies: http://aitolikon.sourceforge.net/Shot-09-12-2003-01.jpg http://aitolikon.sourceforge.net/Shot-09-12-2003-02.jpg).
Limits for now are: only one surface per file (but this is going to be easy) and no animations at all (I'm very new to this).
So, my question is: how technically does interpolation buffer work in Irrlicht?
I'll store (key?)frames I read from the file somewhere (MD3 files easily have 200/300 frames stored), but then how do I update the interpolation buffer?
Also, looks like md3 models don't use interpolation at all. Looks like all frames are stored in every file
Thanks for your time (and again thanks to Niko for the engine!).[/url]