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omaremad
Competition winner
Posts: 1027 Joined: Fri Jul 15, 2005 11:30 pm
Location: Cairo,Egypt
Post
by omaremad » Wed Jul 27, 2005 3:02 pm
night vision complted yay but not release until small bugs are squished
the small bill board is the night vision (buggy due to inverted image
)
and in the process i came up with a cool radioactive pulsating glow
thanx for ideas post more
SourceCOde
Post
by SourceCOde » Thu Jul 28, 2005 4:47 am
Where is the source code??
omaremad
Competition winner
Posts: 1027 Joined: Fri Jul 15, 2005 11:30 pm
Location: Cairo,Egypt
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by omaremad » Thu Jul 28, 2005 7:27 pm
im trying to fix the inverted image bug
omaremad
Competition winner
Posts: 1027 Joined: Fri Jul 15, 2005 11:30 pm
Location: Cairo,Egypt
Post
by omaremad » Thu Jul 28, 2005 7:27 pm
im trying to fix the inverted image bug
omaremad
Competition winner
Posts: 1027 Joined: Fri Jul 15, 2005 11:30 pm
Location: Cairo,Egypt
Post
by omaremad » Fri Jul 29, 2005 5:48 pm
i have nt solved the inverted image bug but im proud to say that this shader when slighty modified makes
fake bump mapping
yes it is true and best of all it is faster than normal irrlicht bump maps and still allow pp lighting
now that means i made 3 shader out of 1
heres the pic
never mind that frame rate in the pic i had a render 2 texture texture at 1000*1000 res on an other cube
any 1 know how 2 invert textures in hlsl
niko
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Posts: 1759 Joined: Fri Aug 22, 2003 4:44 am
Location: Vienna, Austria
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Post
by niko » Fri Jul 29, 2005 8:54 pm
Too bad I've not upgraded my hardware yet, I'm keen on seeing all this live
omaremad
Competition winner
Posts: 1027 Joined: Fri Jul 15, 2005 11:30 pm
Location: Cairo,Egypt
Post
by omaremad » Fri Jul 29, 2005 9:09 pm
thak you niko
these shader dont actually need vs and ps ver 2
i only did it like that so they compile they didnt work with version 1
they probably use ver 1.2 or something i dont know which commands go with wich
do you know hoe to invert the mage in hlsl
omaremad
Competition winner
Posts: 1027 Joined: Fri Jul 15, 2005 11:30 pm
Location: Cairo,Egypt
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by omaremad » Sat Jul 30, 2005 9:12 pm
dawasw
Posts: 357 Joined: Tue Aug 10, 2004 4:39 pm
Location: Poland
Post
by dawasw » Sat Jul 30, 2005 9:21 pm
Omaremad this shaders rocks!
Especially night vision is awesome! I think it might be very useful for lot of fpp games (i think i will use it), but for example such shaders could be great if someone will make Predator game
he could use such effects for diffrent visions lol ^^
Great work !
omaremad
Competition winner
Posts: 1027 Joined: Fri Jul 15, 2005 11:30 pm
Location: Cairo,Egypt
Post
by omaremad » Sat Jul 30, 2005 9:26 pm
thanks
any more ideas (no heat vision)
Priest
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by Priest » Sat Jul 30, 2005 10:08 pm
Good work Omaremad, keep it up !
BTW In order to fix the inverted image bug, put this in the beginning of the main pixel output function :
omaremad
Competition winner
Posts: 1027 Joined: Fri Jul 15, 2005 11:30 pm
Location: Cairo,Egypt
Post
by omaremad » Sun Jul 31, 2005 12:15 am
oh man no im really stupid
thanks 4 the tip
omaremad
Competition winner
Posts: 1027 Joined: Fri Jul 15, 2005 11:30 pm
Location: Cairo,Egypt
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by omaremad » Sun Jul 31, 2005 12:31 am
wow i just found another use of the shader
steroscopic 3d
ill do it now and realase a pic
omaremad
Competition winner
Posts: 1027 Joined: Fri Jul 15, 2005 11:30 pm
Location: Cairo,Egypt
Post
by omaremad » Sun Jul 31, 2005 5:30 pm
the stero scopic 3d will be cancled until i make some home made 3d glasses(ill use my own glasses and try to find some red and blue semitranparent paper or plastic)
so please suggest more shader ideas
Guest
Post
by Guest » Tue Aug 02, 2005 9:36 am
I don't suppose a forcefield like effect could be done with shaders in one pass?