OE shader library

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do you want this included in the nest release

yeah
56
92%
no way
5
8%
 
Total votes: 61

omaremad
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Location: Cairo,Egypt

Post by omaremad »

night vision complted yay but not release until small bugs are squished 8)

Image

the small bill board is the night vision (buggy due to inverted image
)
and in the process i came up with a cool radioactive pulsating glow

Image

thanx for ideas post more
SourceCOde

Post by SourceCOde »

Where is the source code??
omaremad
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Joined: Fri Jul 15, 2005 11:30 pm
Location: Cairo,Egypt

Post by omaremad »

im trying to fix the inverted image bug
omaremad
Competition winner
Posts: 1027
Joined: Fri Jul 15, 2005 11:30 pm
Location: Cairo,Egypt

Post by omaremad »

im trying to fix the inverted image bug
omaremad
Competition winner
Posts: 1027
Joined: Fri Jul 15, 2005 11:30 pm
Location: Cairo,Egypt

Post by omaremad »

i have nt solved the inverted image bug but im proud to say that this shader when slighty modified makes


fake bump mapping

yes it is true and best of all it is faster than normal irrlicht bump maps and still allow pp lighting

:D

now that means i made 3 shader out of 1


heres the pic


Image

never mind that frame rate in the pic i had a render 2 texture texture at 1000*1000 res on an other cube

any 1 know how 2 invert textures in hlsl
niko
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Post by niko »

Too bad I've not upgraded my hardware yet, I'm keen on seeing all this live :)
omaremad
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Posts: 1027
Joined: Fri Jul 15, 2005 11:30 pm
Location: Cairo,Egypt

Post by omaremad »

thak you niko

these shader dont actually need vs and ps ver 2

i only did it like that so they compile they didnt work with version 1

they probably use ver 1.2 or something i dont know which commands go with wich

do you know hoe to invert the mage in hlsl
omaremad
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Posts: 1027
Joined: Fri Jul 15, 2005 11:30 pm
Location: Cairo,Egypt

Post by omaremad »

dawasw
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Location: Poland

Post by dawasw »

Omaremad this shaders rocks! :D Especially night vision is awesome! I think it might be very useful for lot of fpp games (i think i will use it), but for example such shaders could be great if someone will make Predator game :D he could use such effects for diffrent visions lol ^^

Great work !
omaremad
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Posts: 1027
Joined: Fri Jul 15, 2005 11:30 pm
Location: Cairo,Egypt

Post by omaremad »

thanks
any more ideas (no heat vision)
Priest

Post by Priest »

Good work Omaremad, keep it up ! :)

BTW In order to fix the inverted image bug, put this in the beginning of the main pixel output function :

Code: Select all

TexCoord.xy*=-1;
omaremad
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Joined: Fri Jul 15, 2005 11:30 pm
Location: Cairo,Egypt

Post by omaremad »

oh man no im really stupid

thanks 4 the tip :D
omaremad
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Posts: 1027
Joined: Fri Jul 15, 2005 11:30 pm
Location: Cairo,Egypt

Post by omaremad »

wow i just found another use of the shader

steroscopic 3d

ill do it now and realase a pic
omaremad
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Posts: 1027
Joined: Fri Jul 15, 2005 11:30 pm
Location: Cairo,Egypt

Post by omaremad »

the stero scopic 3d will be cancled until i make some home made 3d glasses(ill use my own glasses and try to find some red and blue semitranparent paper or plastic)

so please suggest more shader ideas :D
Guest

Post by Guest »

I don't suppose a forcefield like effect could be done with shaders in one pass?
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