OE shader library

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do you want this included in the nest release

yeah
56
92%
no way
5
8%
 
Total votes: 61

omaremad
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Location: Cairo,Egypt

Post by omaremad »

ok i will do it but can u give me a picture of how u want it to look like
Guest

Post by Guest »

omaremad wrote:ok i will do it but can u give me a picture of how u want it to look like
I was thinking of a star trek inspired effect, however beggars can't be choosers So I will leave the artistic vision up too you :)
omaremad
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Joined: Fri Jul 15, 2005 11:30 pm
Location: Cairo,Egypt

Post by omaremad »

i dont watch englsh tv so can you please give me an image :D
eXodus
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Location: Canada
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Post by eXodus »

Image
Guest

Post by Guest »

Thanks eXodus, for the picture. :D
omaremad
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Joined: Fri Jul 15, 2005 11:30 pm
Location: Cairo,Egypt

Post by omaremad »

looks just like a shiny sphere to me just use a sphere model with a tranparent cube map

sorry i misunderstood u

or half a shpere
Guest

Post by Guest »

That's ok I guess the only other ideas I had would be infrared/X-ray effects.
omaremad
Competition winner
Posts: 1027
Joined: Fri Jul 15, 2005 11:30 pm
Location: Cairo,Egypt

Post by omaremad »

the xray vision would be a dark blue shader compiled with a Emt_transparent_add_color

heat vision would be something like my toon shader but with an rgb gradient
red =hottest etc..

ill get 2 work
Guest

Post by Guest »

omaremad wrote:the xray vision would be a dark blue shader compiled with a Emt_transparent_add_color

heat vision would be something like my toon shader but with an rgb gradient
red =hottest etc..

ill get 2 work
How's the work coming? :)
ilbuzzo
Posts: 71
Joined: Sat Mar 05, 2005 4:00 pm
Location: Italy

Post by ilbuzzo »

Hi all guys,
I've created a little shader that creates a basic flashlight (without use of projective textures), it uses pixel shader model 2, but I'm trying to port to model 1.1.
Here you a screenshot applied to my DeleD LEvel Preview:
Image
Anyone interested please contact me, I'm rewriting some things to optimize, it works with Shaders tutorial too using high level shaders.
If you have comment or suggestions please let me know.
Bye all ;)
GanDHI

Post by GanDHI »

Wow, it looks very nice!!! yeah, i think irrlicht needs a library of shaders like this, and a tutorial of how create new shaders and how to use some program of creation of shaders in the wiki section

but that depends on that some person with the necessary knowledge decides to write the tutorial and someone decides to start putting shaders in the library.

It is a question of decision
terefang
Posts: 48
Joined: Tue Jun 21, 2005 9:56 am

Post by terefang »

edited -- moved to faq section
Last edited by terefang on Tue Aug 16, 2005 7:10 am, edited 1 time in total.
terefang
nVidia 7800GT/256, AMD64-X2 4k2, Latest Fedora/CentOS
omaremad
Competition winner
Posts: 1027
Joined: Fri Jul 15, 2005 11:30 pm
Location: Cairo,Egypt

Post by omaremad »

here is how the heat shader looks like i will release it if u think it looks good

but i think otherwise so ill try to get the green clor working

the pixel shader is only 2 lines!!!!

illbuzzo hows the dmf bump map loader :o

nice shaders guys bye

more ideas

xray is canled because it can be done with irrlichtjust use transparency and cahnge material color

here is the heat vision Image
omaremad
Competition winner
Posts: 1027
Joined: Fri Jul 15, 2005 11:30 pm
Location: Cairo,Egypt

Post by omaremad »

hey illbuzzo compile it in render monkey and right click show assbelmer code!!! that will make it better
Guest

Post by Guest »

The heat vision looks great to me omaremad, but if you want to do more by all means don't let me stop you :D
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