OE shader library
Hi all guys,
I've created a little shader that creates a basic flashlight (without use of projective textures), it uses pixel shader model 2, but I'm trying to port to model 1.1.
Here you a screenshot applied to my DeleD LEvel Preview:
Anyone interested please contact me, I'm rewriting some things to optimize, it works with Shaders tutorial too using high level shaders.
If you have comment or suggestions please let me know.
Bye all
I've created a little shader that creates a basic flashlight (without use of projective textures), it uses pixel shader model 2, but I'm trying to port to model 1.1.
Here you a screenshot applied to my DeleD LEvel Preview:
Anyone interested please contact me, I'm rewriting some things to optimize, it works with Shaders tutorial too using high level shaders.
If you have comment or suggestions please let me know.
Bye all
Wow, it looks very nice!!! yeah, i think irrlicht needs a library of shaders like this, and a tutorial of how create new shaders and how to use some program of creation of shaders in the wiki section
but that depends on that some person with the necessary knowledge decides to write the tutorial and someone decides to start putting shaders in the library.
It is a question of decision
but that depends on that some person with the necessary knowledge decides to write the tutorial and someone decides to start putting shaders in the library.
It is a question of decision
here is how the heat shader looks like i will release it if u think it looks good
but i think otherwise so ill try to get the green clor working
the pixel shader is only 2 lines!!!!
illbuzzo hows the dmf bump map loader
nice shaders guys bye
more ideas
xray is canled because it can be done with irrlichtjust use transparency and cahnge material color
here is the heat vision
but i think otherwise so ill try to get the green clor working
the pixel shader is only 2 lines!!!!
illbuzzo hows the dmf bump map loader
nice shaders guys bye
more ideas
xray is canled because it can be done with irrlichtjust use transparency and cahnge material color
here is the heat vision