I will have a look at it let's see if there is a difference to mine.
you weren't here for a long time i think wb
R2D2's Irrlicht Mods
Messed up with my database so the page is not working at the moment -.-
CPU: Core 2 Quad Q6700RAM: 4096 mb Graphics: Radeon 4850 512mb Sound: on board InternetConnection: DSL
Yup, I wasn't here for three months because of problems with my ISP (three months without internet access and my phone not working once every two days)*.
Now, today I've fixed some memory leaks and integrated the loader with Irrlicht 0.6
If somebody isn't satisfied with this excuse, I put a random excuse generator on my home page
have you already fixed the bug that prevented some md3 models from working? because some parts of your code didn'T work very well with some md3 models that's why i completely rewrote the loading routine (see the page in my sig)
R2D2's Irrlicht Mods
Messed up with my database so the page is not working at the moment -.-
CPU: Core 2 Quad Q6700RAM: 4096 mb Graphics: Radeon 4850 512mb Sound: on board InternetConnection: DSL
Models with more than one surface aren't managed correctly. I'm looking at your code, and it's very good and clean! Does it load md3s with multiple surfaces?
as far as i know it seems to load every mesh even the ones that are regarded as too big by your code. i just removed the limitations and i don't recalculate the normals but i think i should add that because of lightning and such things i think
R2D2's Irrlicht Mods
Messed up with my database so the page is not working at the moment -.-
CPU: Core 2 Quad Q6700RAM: 4096 mb Graphics: Radeon 4850 512mb Sound: on board InternetConnection: DSL
A very good job indeed! I'll see where was my code wrong and fix it, then I'll start to "diverge" making my loader appropriate for my project (which is a totally different thing from Quake3 :p ).
I just updated the readme now it's a doc file that should be much easier to read.
R2D2's Irrlicht Mods
Messed up with my database so the page is not working at the moment -.-
CPU: Core 2 Quad Q6700RAM: 4096 mb Graphics: Radeon 4850 512mb Sound: on board InternetConnection: DSL
x blender export ended -I'm waiting for a reply from ben now, also waiting for any of u lazy a$$es to load the x file I recently posted and see if it works in irrlicht-