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Welcome to the Irrlicht Engine
The Irrlicht Engine is an open source realtime 3D engine written in C++. It is cross-platform, using D3D, OpenGL and its own software renderers. OpenGL-ES2 and WebGL renderers are also in development. It is a stable library which has been worked on for nearly 2 decades. We've got a huge community and Irrlicht is used by hobbyists and professional companies alike. You can find enhancements for it all over the web, like alternative terrain renderers, portal renderers, exporters, world layers, tutorials, editors, language bindings and so on.
And best of all: It's completely free.
31-Jan-04Email problem & updates
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I am constantly getting more emails. Besides about 150 spam mails, there are also 5-10 mails from Irrlicht Engine users every day. I am using some very agressive configured spam scanners to get rid of the spam, and in this way some of real mails might get lost. I am trying to answer each mail sent to me, and this is consuming a lot of time. So if you only have a basic question, consider posting it into the forum, you might get an answer more quickly.
And last, but not least: I added a link to a new project of keless: IrrLichtRPG – Erring Light. I updated other parts of the link page too, for example the ICE Framework now has a new icon. |
22-Jan-04No more holes anymore
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A lot of users were discovering strange holes in some Quake 3 levels when they were loaded and displayed with the Irrlicht Engine. Last night I debugged the whole thing and fixed the bug. I posted the code for this into the forum, and the fix will of course be included in next release. |
19-Jan-04Animated .x file wanted
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There is no skeletal animated mesh included in the Irrlicht SDK, to show of what the engine is able to do with skeletal animated meshes. Because I am currently working on .x file loading and displaying, and I want to add a new tutorial in the upcoming Irrlicht 0.5 SDK, I need a free animated .x file. |
11-Jan-04Related Projects
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Again, there are some new Irrlicht Engine related and very interesting projects and addons, which Irrlicht Engine users might find useful:
As always, I added links to the projects with homepage on the link page. |
07-Jan-04New SotW
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Time for a new shot of the week. This time, it shows two screenshots from FMORG, a Free Multiplayer Online Roleplaying Game, using the Irrlicht Engine. Some people keep asking me, how ‘Irrlicht Engine’ is pronounced. As I already posted into the forum, there is a .wav file in which you can hear a girl speaking it out correctly. I’m sorry for the bad quality, I don’t own a good microphone. (Send me better .wav’s if you like.) I also added a link to the file in the FAQ. |
04-Jan-04More new projects
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After I posted the long list of new projects (see below), I received some mails, pointing me to more projects using the Irrlicht Engine. So here are 3 more:
I added links to the projects with homepages at the link page. Didn’t I list your game or irrlicht related homepage? Just send me a mail (remove the ‘no.spam.’ in the adress). |
02-Jan-04New Projects using Irrlicht
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Happy new year 2004! Time to update the list of projects which are using the Irrlicht Engine. I googled the web a little bit and found these new projects:
I added links to the projects with homepages at the link page. Didn’t I list your game or irrlicht related homepage? Just send me a mail (remove the ‘no.spam.’ in the adress). |
26-Dec-03.X file loader
22-Dec-03Merry X-Mas
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During the next week, you won’t get any answers from me in the forum or per mail. I’ll spent the holidays in the deep mountains of Austria, without any internet, so don’t get angry if I don’t answer you as quick as usual. But you can mostly count on other Irrlicht Engine users, for example in the forum. Happy Holidays! |
19-Dec-03Doc upload, MD3 and Physics
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As always, I forgot to upload the documentation for the new version of the engine. Sorry for that, it’s uploaded now. 🙂
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