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Welcome to the Irrlicht Engine
The Irrlicht Engine is an open source realtime 3D engine written in C++. It is cross-platform, using D3D, OpenGL and its own software renderers. OpenGL-ES2 and WebGL renderers are also in development. It is a stable library which has been worked on for nearly 2 decades. We've got a huge community and Irrlicht is used by hobbyists and professional companies alike. You can find enhancements for it all over the web, like alternative terrain renderers, portal renderers, exporters, world layers, tutorials, editors, language bindings and so on.
And best of all: It's completely free.
12-Jun-04.NET and Java
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The development of the .NET port of Irrlicht is making progress, and it is already possible to use the most important parts of the engine, I already posted a screenshot. But there is going on more: Stefan Dingfelder is currently working on a Java port of Irrlicht, and it really looks promising: He already got the techdemo working with it (see this shot).
Again, I added some links on the link page to some Irrlicht Engine related projects, both from russia: And last: Robomaniac posted a very useful FAQ link page into the forum. Sorry for posting this that late. With this update, I also updated the development and the author page. |
06-Jun-04Announcing Irrlicht.NET
01-Jun-04New SotW & 0.7 development
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I uploaded a new shot of the week, which shows a scene created by afecelis. You can find more informations in the Irrlicht engine forum in this thread. |
09-May-04More projects using Irrlicht
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If you are new to Irrlicht, there is a very objective article available on freshmeat.net, giving a short overview about the engine. It was written by Ian Gowen and also comments my rusty english, which I commented in return. 😉
I also replaced the lemon team icon with a newer one. I chose the new shot of the month from a posting by s32_weaselType, it is a first person shooter he is working on. |
12-Apr-04Game Maker .DLL && Updates
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Game Maker is a freeware tool for making it easy to create games. It seems to target at non-programmers, but I think this tool is also useful for quick prototyping. Xception now created a plugin .DLL for GameMaker, which makes it possible to use the Irrlicht Engine in this tool and to create 3d games with it. |
27-Mar-04Physic engine integration tutorials
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Thomas Suter updated his Irrlicht Engine ODE tutorial to make it work with the new engine version. The irrlicht.sf.net copy of this tutorial is now updated too. Also, there is a completely new external tutorial available: Mercior wrote one, showing how to use Irrlicht with a new physics engine named ‘newton game dynamics’. |
17-Mar-04Doc upload and new IotM
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Too late as the tradition demands, I uploaded now the documentation files of Irrlicht 0.6. Happy browsing. 🙂 |
14-Mar-04Happy birthday Irrlicht Engine!
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Exactly 365 days ago, the first version of the Irrlicht Engine (0.1) was released. This means, the Irrlicht Engine today celebrates its first birthday. Time for some statistics:
As you can see, the engine is very young, compared to other open source 3d engines, but it is evolving rapidly.
Thanks to all users and supporters of the engine! All this would not be possible without you. Lets go on, for the next release. 🙂 |
09-Mar-04Irrlicht 0.6 released!
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Today, I released Irrlicht 0.6. The new SDK can be downloaded from the download page. You might consider upgrading to the new version, if you need something from this list:
A detailed description of all changes can be read in changes.txt. I also uploaded the new tutorial to this webpage, where it can be read online. |
06-Feb-04Fog
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During the last days I was adding some missing features to the engine. In fact, I had a long list with lots of user requests. One of the most basic missing features was fog. It was not very difficult to add, took me about 20 minutes to update the D3D and OpenGL renderer. In 0.5 it will be possible to choose between pixel and vertex, exponential and linear fog, and also range based vertex fog is supported. You can see the result at the left. |


