CuteAlien – Irrlicht Engine - A free open source 3D engine

Posts by CuteAlien

Doc upload and new IotM

Too late as the tradition demands, I uploaded now the documentation files of Irrlicht 0.6. Happy browsing. 🙂 I also uploaded a new image of the month. It shows a scene of a game made with Irrlicht. It is called ‘T’Quai The Dragon Slayer’. Some informations about the game can be found here and in the forum.

Happy birthday Irrlicht Engine!

Exactly 365 days ago, the first version of the Irrlicht Engine (0.1) was released. This means, the Irrlicht Engine today celebrates its first birthday. Time for some statistics: In the course of the last year, Irrlicht evolved from a totally unknown C++ project to one of the most popular open source 3d engines. As for […]

Irrlicht 0.6 released!

Today, I released Irrlicht 0.6. The new SDK can be downloaded from the download page. You might consider upgrading to the new version, if you need something from this list: Improved .X file reader. Now loads, displays and animates 99% of all .x files it was tested with. Integrated XML parser and writer. Reads UTF-16 as […]

Fog

During the last days I was adding some missing features to the engine. In fact, I had a long list with lots of user requests. One of the most basic missing features was fog. It was not very difficult to add, took me about 20 minutes to update the D3D and OpenGL renderer. In 0.5 […]

GUI Enhancements & 3D Game Editor

As you can see at the screenshot on the left, I am currently working on huge improvements of Irrlicht’s user interface environment. I already fixed lots of API problems and made it easier to use. And I added new widgets: Menus: complete with submenus and also cabable of being used as context menu (when you […]

Email problem & updates

I am constantly getting more emails. Besides about 150 spam mails, there are also 5-10 mails from Irrlicht Engine users every day. I am using some very agressive configured spam scanners to get rid of the spam, and in this way some of real mails might get lost. I am trying to answer each mail […]

No more holes anymore

A lot of users were discovering strange holes in some Quake 3 levels when they were loaded and displayed with the Irrlicht Engine. Last night I debugged the whole thing and fixed the bug. I posted the code for this into the forum, and the fix will of course be included in next release. The screenshots […]

Animated .x file wanted

There is no skeletal animated mesh included in the Irrlicht SDK, to show of what the engine is able to do with skeletal animated meshes. Because I am currently working on .x file loading and displaying, and I want to add a new tutorial in the upcoming Irrlicht 0.5 SDK, I need a free animated […]

Related Projects

Again, there are some new Irrlicht Engine related and very interesting projects and addons, which Irrlicht Engine users might find useful: ICE – IrrLicht Common Engine Framework: is an attempt to provide a framework for Irrlicht which will enhance rapid production of new projects. It has its own homepage. 2D Image and Sprite classes: Extremely useful […]

New SotW

Time for a new shot of the week. This time, it shows two screenshots from FMORG, a Free Multiplayer Online Roleplaying Game, using the Irrlicht Engine. Some people keep asking me, how ‘Irrlicht Engine’ is pronounced. As I already posted into the forum, there is a .wav file in which you can hear a girl speaking it […]