CuteAlien – Irrlicht Engine - A free open source 3D engine

Posts by CuteAlien

More new projects

After I posted the long list of new projects (see below), I received some mails, pointing me to more projects using the Irrlicht Engine. So here are 3 more: FMORG, a Free Multiplayer Online Roleplaying Game, with its homepage at sourceforge. Galactic Racer, a racing game with futuristic racing cars/ships. There is a homepage with a downloadable […]

New Projects using Irrlicht

Happy new year 2004! Time to update the list of projects which are using the Irrlicht Engine. I googled the web a little bit and found these new projects: Aitolikon, an interactive, fun simulation of a fantasy world. They also created a MD3 loader for Irrlicht, available on their homepage. Imperial Guard, a FPS with RPG […]

.X file loader

Anyone knows the girl on the left screenshot? Right, it is Microsofts well known tiny.x model from the DirectX SDK. During my very short holidays I implemented a .x file loader. It cannot play .x animations yet, but already loads ASCII .x files very fast. It only needs 50 ms to parse and create a […]

Merry X-Mas

During the next week, you won’t get any answers from me in the forum or per mail. I’ll spent the holidays in the deep mountains of Austria, without any internet, so don’t get angry if I don’t answer you as quick as usual. But you can mostly count on other Irrlicht Engine users, for example […]

Doc upload, MD3 and Physics

As always, I forgot to upload the documentation for the new version of the engine. Sorry for that, it’s uploaded now. 🙂 Some users have been very busy, thanks for supporting the engine that much! Look at this: Madinitaly created a MD3 file loader, more information in this thread Boogle created a Tokamak Scene node, take a […]

Irrlicht Engine 0.4.2 released!

Finally, here it is: Version 0.4.2 of the engine, waiting for you to download it from the download section. Sorry for the long waiting time, but at least I don’t get any money for it. 🙂 I have made a lot of modifications to the internal engine and changed some interfaces and enumeration names. There are […]

Using ODE With Irrlicht

There is a new tutorial available in the tutorial section, showing how to use Irrlicht with ODE, the popular open source physics engine. It was written by Gorgon Zola, a lot of thank you’s go to him. 🙂 Note that the tutorial is available on his homepage too. I uploaded the demo and the source of the […]

New shot of the week

I uploaded a new shot of the week, it shows a nice Quake3 level rendered by the engine. There is a lot of snow in that level, reminding you to keep on coding for the winter demo contest (see news from Nov-21). 😉 Tom Williams sent in a tutorial showing how to create your custom mouse […]

IRC Channel

Sirshane set up an IRC Channel for Irrlicht. The channel’s name is ‘#irrlicht‘ and it is located at irc.freenode.net. Happy chatting. 🙂 In addition, Sirshane created an SDL device for the Irrlicht engine. This allows Irrlicht theoretically to run on all platforms that SDL works on. This includes embedded devices, video game consoles, Windows, Linux, Irix, […]

Winter Demo Contest

Saigumi announced a Irrlicht Engine programming contest in the forum. Make your best Winter Demo, try to use as many base Irrlicht functions as possible. The winner will receive a license for Milkshape. The rules are: All content, libraries, and tools used to produce the demo must be legitimate. No warez or stolen artwork and models. You […]