CuteAlien – Irrlicht Engine - A free open source 3D engine

Posts by CuteAlien

Shadows

I made some performance tests with the engine and stencil buffer shadows, and because it worked so good, I’ll include them into the next release (0.2). They have some bugs and currently only work with the Direct3D8 driver, but there is still some time to get around this before the next release. Have a look at […]

Website update

I updated som parts of the website: The FAQ and the Author section, and the API documentation were updated. Also I added a new screenshot showing the hill plane mesh in action, which is available since 0.1.5.

Tutorial update

There is a new tutorial available on the tutorial page. It is intended for more advanced users, and shows how to implement and use your own customized scene nodes in the Irrlicht Engine. I also fixed some minor bugs in the two other tutorials because of changes the 0.1.5 release brought with it.

0.1.5 release

As announced yesterday, the 0.1.5 release is available now. It is a non-sdk-release, which means there are no external documentations, tools, tutorials, examples, and media in it. The next full release will be still version 0.2. But it is worth downloading the 0.1.5 release, new features are: Full OpenGL device implementation, simplified dynamic light interface, custom […]

OpenGL driver completed

Today, the OpenGL 2D and 3D driver implementation was finished. As you can see on the new screenshot, now there is no difference anymore between the Direct3D8 and OpenGL1.2 device. Because there are so much new things already implemented, and some people cannot wait for the release of version 0.2, I think I will make the modified […]

All the way to version 0.2

The development of the Irrlicht Engine 0.2 keeps going on. There are some new features already 100% implemented which I would like to announce here: I created a tool for making fonts for the Irrlicht Engine GUI called IrrFontTool. This program and its complete source will be included in every SDK from now on. Some other […]

Dev-C++ and Visual Studio support

Because of the outstanding linux port and some user requests, I’ve refactored the whole code of the engine and made it compatible to the g++ 3.2.0 and the last two microsoft compilers which come with VC++ 6.0 and VC++.NET. This means that in version 0.2, you will not be only able to develop applications using the […]

Irrlicht Engine released!

After some hard work, finally the first version of the Irrlicht Engine has been released: Version 0.1. The SDK is waiting in the download section for you to get it. In the package is included: A cool tech demo (screenshots available in the screenshot section), compiled tutorials which can also be read online, the complete source of the […]

First release is on the way

The first release of the Irrlicht Engine SDK is on its way. The release will be in the next two or three weeks. To show you the progress of the development, I’ve made a detailed TODO list at the development site. As you can see, dynamic light is 100% implemented now. Also, I contacted Brian Collins and […]

Documentation online

Because the first version of the Irrlicht Engine SDK is nearly complete, I am already able to upload the API documentation. Doxygen is used for generating the documentation and it is really a great tool. From now on the latest version will always be accessable from the Documentation->API link menu item on the left side. Also, I […]