October 15, 2003 – 3:16 am
Shane Parker is working on ‘Venom’ which is a Irrlicht binding for Perl, Phyton, Ruby, etc. and it sounds very promising. Take a look at the venom homepage, which is also hosted by sourceforge. But that’s not the only cool news: Fabian Kranen is working on ‘Extenic’. It will be a portable layer on top of Irrlicht, […]
October 10, 2003 – 3:16 am
Christian Lins sent news to me, that there is an other forum for the Irrlicht engine, in German language. It can be found here. I added a link to it from the link page. Taking a look at the eve-corp webpage, you can see, that there are already 4 new projects with the Irrlicht engine on it. I’m looking forward […]
October 3, 2003 – 3:17 am
You are doing a project with the Irrlicht Engine and need some free webspace for it, including a forum and an email adress? Take a look at www.eve-corp.com. Saigumi set up this free site for Irrlicht Engine projects only. I think this is a very great service. A very big THANK YOU! goes out to Saigumi. For details […]
September 30, 2003 – 3:18 am
I played around with terrain rendering last week, and because the results look really nice, I will definitely include a terrain renderer in the next release. Take a look at the new screenshots, they show the alpha version of the renderer, drawing some ultra realistic looking terrain. And as you can see, we’ve got a new shot […]
September 25, 2003 – 3:19 am
Hunter Poitevint announced that he and his team are developing a 3D action game with the Irrlicht Engine, called ‘Supa-G’. They’ve set up a webpage for it at www.supa-g.com, I already added this to the link section. Just a few words on the current development status: I implemented now the new texture loading code and everything seems […]
September 23, 2003 – 3:19 am
Saigumi, Jrnovoa, Joi, and Gorgon Zola now posted 5 example applications using the Irrlicht Engine with source code included into the offtopic forum. Gorgon Zola for example posted a very impressive quad tree terrain scene node, with LOD rendering. I made screenshots of 4 examples, you can take a look at them on the left or in the screenshot area. I […]
September 19, 2003 – 3:20 am
The API documentation for 0.4.1 is uploaded now. I also updated the development page and changed some colors of the website. If you take a look into the forum, you’ll see that I’ve splitted the help forum into a beginner and an advanced developers category. Hope the forum is a little bit clearer now. There are some new […]
September 18, 2003 – 3:22 am
I released version 0.4.1 today. It comes as non-sdk-release, which means that there are no examples, media, tools and tutorials in it. And there are no very big changes, just some little new features and lot of bug fixes. Here is a short overview: New GUI elements: Message Boxes, Multiline Text and modal dialog windows. Faster […]
September 14, 2003 – 3:23 am
I am currently working on a new release (0.4.1), already implemented are: Faster input event processing, compressed TGA loading (thanks to Jon Pry), collision helper methods, more GUI elements, version checking, refactored event receiver system, bug fixes and a lot more. I think 0.4.1 will be out next week, so stay tuned. And as you can […]
September 8, 2003 – 3:23 am
Knightoflight wrote a terrain renderer for the irrlicht engine and is asking for help to extend it. You can contact him using the forum. Download the renderer from the download section. I uploaded a screenshot of the renderer and added two new questions/answers to the FAQ. And last, there seem to be some problems with the CodeWarrior tutorial: Some […]