I just released Irrlicht 0.12.0. This is probably the version with the most new features and implemented user requests in it. Here is a short overview of the most exciting changes: Support for GLSL. This means Irrlicht now supports all major shading modes/languages: ARB Vertex Programs, ARB Pixel Programs, HLSL, GLSL 100 & 110, VS1.1 […]
Category Archives: Releases
Irrlicht Engine 0.11.0 released!
I just released Irrlicht 0.11.0. This release contains lots of bug fixes and improvements, and not that much new features. The highlights of version 0.11.0 are: Improved Linux support: Mip mapping, Shared Object make target, speed improvements, bug fixes. Enhanced Irrlicht.NET: Besides other small additions, the SceneCollisionManager is now available as well as the first […]
Irrlicht 0.10.0 released!
I just uploaded Irrlicht 0.10.0 to the sourceforge servers. This release of Irrlicht is maybe the one with the most new useful features in it. I implemented lots of user requests, hope you like it. The highlights are: Five new built-in materials. The most interesting new material type is parallax mapping (screenshot) known from the Unreal3 […]
Irrlicht 0.9 released!
Irrlicht 0.9 has just been released. There are lots of bug fixes in it, but also many new features. In addition, some of the most popular community extensions have been integrated directly into the engine. Some of the most important changes are: Irrlicht now includes a completely new and working terrain renderer. It is based on […]
Irrlicht 0.7.1 released!
Irrlicht 0.7.1 is out. This is a non-SDK-release, which includes some major bug fixes, but no documentation, media files and examples. Only the source and precompiled binaries have been updated. If you don’t have any problems with Irrlicht 0.7, stay with it. Take a closer look at changes.txt if you want to know what was exactly […]
Irrlicht 0.7 released!
Finally, after a lot of time, today I released Irrlicht 0.7. There are a lot of new features in it. This version was tested and made to work with 5 different compilers, 4 different IDEs and 2 operation systems. This was a lot of work, and I am really happy that it is out now. […]
Irrlicht 0.6 released!
Today, I released Irrlicht 0.6. The new SDK can be downloaded from the download page. You might consider upgrading to the new version, if you need something from this list: Improved .X file reader. Now loads, displays and animates 99% of all .x files it was tested with. Integrated XML parser and writer. Reads UTF-16 as […]
Irrlicht Engine 0.4.2 released!
Finally, here it is: Version 0.4.2 of the engine, waiting for you to download it from the download section. Sorry for the long waiting time, but at least I don’t get any money for it. 🙂 I have made a lot of modifications to the internal engine and changed some interfaces and enumeration names. There are […]
Irrlicht Engine 0.4.1 released!
I released version 0.4.1 today. It comes as non-sdk-release, which means that there are no examples, media, tools and tutorials in it. And there are no very big changes, just some little new features and lot of bug fixes. Here is a short overview: New GUI elements: Message Boxes, Multiline Text and modal dialog windows. Faster […]
Irrlicht Engine 0.4 released!
A new version of the engine has been released. Download it from the download page. There are more new features and changes in the 0.4 version of the engine than in any other release before. The highlights are: Collision Detection and Response. Add gravity, sliding and stair climbing to your application only by switching it on […]