Welcome to the Irrlicht Engine
15-Oct-03Venom & Extenic
Shane Parker is working on ‘Venom’ which is a Irrlicht binding for Perl, Phyton, Ruby, etc. and it sounds very promising. Take a look at the venom homepage, which is also hosted by sourceforge. |
10-Oct-03New SotW, german forum
Christian Lins sent news to me, that there is an other forum for the Irrlicht engine, in German language. It can be found here. I added a link to it from the link page. |
03-Oct-03Free webspace & new project
You are doing a project with the Irrlicht Engine and need some free webspace for it, including a forum and an email adress? Take a look at www.eve-corp.com. Saigumi set up this free site for Irrlicht Engine projects only. I think this is a very great service. A very big THANK YOU! goes out to Saigumi. For details take a look at the eve-corp site or into the open discussion forum. |
30-Sep-03Terrain renderer preview
25-Sep-03New project using Irrlicht
Hunter Poitevint announced that he and his team are developing a 3D action game with the Irrlicht Engine, called ‘Supa-G’. They’ve set up a webpage for it at www.supa-g.com, I already added this to the link section. |
23-Sep-03More examples
Saigumi, Jrnovoa, Joi, and Gorgon Zola now posted 5 example applications using the Irrlicht Engine with source code included into the offtopic forum. Gorgon Zola for example posted a very impressive quad tree terrain scene node, with LOD rendering. I made screenshots of 4 examples, you can take a look at them on the left or in the screenshot area. |
19-Sep-03API doc uploaded
The API documentation for 0.4.1 is uploaded now. |
18-Sep-03Irrlicht Engine 0.4.1 released!
I released version 0.4.1 today. It comes as non-sdk-release, which means that there are no examples, media, tools and tutorials in it. And there are no very big changes, just some little new features and lot of bug fixes. Here is a short overview:
For detailed descriptions, take a look at changes.txt. You can find a link to the release in the download section. I also updated the author page with a new credit, and added a new screenshot showing new gui elements in action. |
14-Sep-03New SotW and 0.4.1 development
I am currently working on a new release (0.4.1), already implemented are: Faster input event processing, compressed TGA loading (thanks to Jon Pry), collision helper methods, more GUI elements, version checking, refactored event receiver system, bug fixes and a lot more. I think 0.4.1 will be out next week, so stay tuned. |
08-Sep-03Terrain renderer
Knightoflight wrote a terrain renderer for the irrlicht engine and is asking for help to extend it. You can contact him using the forum. Download the renderer from the download section. |