Search found 13 matches

by jacky
Sat Dec 16, 2006 10:49 pm
Forum: Project Announcements
Topic: IPhysics - Newton/Irrlicht framework
Replies: 338
Views: 113515

// start iphysics CPhysics physics; physics.init(PhysX); Something more like IPhysicsDevice* pDevice = createPhysicsDevice(EPDT_PHYSX); 8) yeah! :) you read my recent post here? http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=15911&postdays=0&postorder=asc&start=105 we really nee...
by jacky
Wed Dec 13, 2006 8:53 pm
Forum: Project Announcements
Topic: Irrlicht Game Engine
Replies: 6
Views: 1727

And Game Engine is usually rather different from Render Engine, so Irrlicht should only be a (small?) subset :? yeah, but hdr and a material-format like ogre's one should be part of the render-engine, i my opinion ;) so why doesn't irrlicht support that out of the box? i mean, i dont want physics o...
by jacky
Tue Dec 12, 2006 2:28 pm
Forum: Project Announcements
Topic: IrrNewt irrlicht\newton framework >> SVN access
Replies: 432
Views: 125896

wow! quit a good work dude :) just one point: why does noone stick to the irrlicht code-rules in his addons? e.g. why did you name it "Body" instead of "IBody" ? Why didnt you use interfaces really? ^^ would be very nice to use the same coding-style in an application with irrlich...
by jacky
Mon Dec 04, 2006 1:12 pm
Forum: Project Announcements
Topic: hobby physic toolkit
Replies: 4
Views: 1208

sounds nice :)
by jacky
Fri Nov 17, 2006 1:23 pm
Forum: Project Announcements
Topic: IPhysics - Newton/Irrlicht framework
Replies: 338
Views: 113515

Character control is also very much important for me, i'll take a closer look at this great project if you finished it :) thanks for your work so far :> just one question: why don't you use the OO-System which is typically for irrlicht, it would be very cool if your interface would be similiar to ir...
by jacky
Wed Nov 01, 2006 8:40 am
Forum: Off-topic
Topic: 2d Vertex Shader with Cg
Replies: 0
Views: 469

2d Vertex Shader with Cg

Hello Everyone Im hope my question is right here, cause it's not really related to Irrlicht ;) I want to write a simple OpenGL test application with Nvidia's Cg-Shader. But the point is: i want to use 2D Graphics, so i set up OpenGL to act like a 2d-engine using: glOrtho(0, 1000, 0, 1000, 0, 1); I a...
by jacky
Sat Oct 21, 2006 11:05 pm
Forum: Project Announcements
Topic: Made a B3D Loader
Replies: 259
Views: 50664

Jacky: What do you think, when will we see this functionality in an official irrlicht release? Sorry, what functionality do you mean, the b3d loader in the official irrlicht release, and the b3d exporter is not part of irrlicht. Are you talking about the joint control thing? yes, i am talking about...
by jacky
Sat Oct 21, 2006 11:06 am
Forum: Project Announcements
Topic: Made a B3D Loader
Replies: 259
Views: 50664

Luke, one question:
What do you think, when will we see this functionality in an official irrlicht release?
by jacky
Tue Oct 10, 2006 4:22 pm
Forum: Project Announcements
Topic: Made a B3D Loader
Replies: 259
Views: 50664

great work!
i hope something like this will soon get added to irrlicht!
by jacky
Tue Oct 10, 2006 4:10 pm
Forum: Project Announcements
Topic: IPhysics - Newton/Irrlicht framework
Replies: 338
Views: 113515

yes, i can agree in this point:
character control, joints and other stuff is really needed.
by jacky
Fri Oct 06, 2006 2:19 pm
Forum: Beginners Help
Topic: bsp levels??
Replies: 1
Views: 281

irrlicht wont do that for you, you need to use a external class CBSPInfoClass or something like that, just use search-function, there is someone who posted a zip-file with the working classes.

that way you can get coords of these things like player_deathmatch or ammo, weapon's etc..
by jacky
Wed Oct 04, 2006 8:05 pm
Forum: Beginners Help
Topic: blender to irrlicht (.x), looks like textured from 'inside'
Replies: 4
Views: 302

Thank you, that fix works fine for me :>

If someone knows a better solution, please tell me though.

And btw. i found that md2 files seem to be displayed corretly, while 3ds-files are not displayed correctly o.O strange.
by jacky
Wed Oct 04, 2006 7:15 pm
Forum: Beginners Help
Topic: blender to irrlicht (.x), looks like textured from 'inside'
Replies: 4
Views: 302

blender to irrlicht (.x), looks like textured from 'inside'

Hello Folks Im trying to bring a simple box with 2 different textures from blender into irrlicht. my problem is that the texture looks strange in irrlicht, it is textured from 'inside' in irrlicht, but in blender and mesh viewer its textured from outside! i want irrlicht to show it texturd from outs...