Search found 13 matches
- Sat Dec 16, 2006 10:49 pm
- Forum: Project Announcements
- Topic: IPhysics - Newton/Irrlicht framework
- Replies: 338
- Views: 113515
- Wed Dec 13, 2006 8:53 pm
- Forum: Project Announcements
- Topic: Irrlicht Game Engine
- Replies: 6
- Views: 1727
And Game Engine is usually rather different from Render Engine, so Irrlicht should only be a (small?) subset :? yeah, but hdr and a material-format like ogre's one should be part of the render-engine, i my opinion ;) so why doesn't irrlicht support that out of the box? i mean, i dont want physics o...
- Tue Dec 12, 2006 2:28 pm
- Forum: Project Announcements
- Topic: IrrNewt irrlicht\newton framework >> SVN access
- Replies: 432
- Views: 125896
- Mon Dec 04, 2006 1:12 pm
- Forum: Project Announcements
- Topic: hobby physic toolkit
- Replies: 4
- Views: 1208
- Fri Nov 17, 2006 1:23 pm
- Forum: Project Announcements
- Topic: IPhysics - Newton/Irrlicht framework
- Replies: 338
- Views: 113515
Character control is also very much important for me, i'll take a closer look at this great project if you finished it :) thanks for your work so far :> just one question: why don't you use the OO-System which is typically for irrlicht, it would be very cool if your interface would be similiar to ir...
- Wed Nov 01, 2006 8:40 am
- Forum: Off-topic
- Topic: 2d Vertex Shader with Cg
- Replies: 0
- Views: 469
2d Vertex Shader with Cg
Hello Everyone Im hope my question is right here, cause it's not really related to Irrlicht ;) I want to write a simple OpenGL test application with Nvidia's Cg-Shader. But the point is: i want to use 2D Graphics, so i set up OpenGL to act like a 2d-engine using: glOrtho(0, 1000, 0, 1000, 0, 1); I a...
- Sat Oct 21, 2006 11:05 pm
- Forum: Project Announcements
- Topic: Made a B3D Loader
- Replies: 259
- Views: 50664
Jacky: What do you think, when will we see this functionality in an official irrlicht release? Sorry, what functionality do you mean, the b3d loader in the official irrlicht release, and the b3d exporter is not part of irrlicht. Are you talking about the joint control thing? yes, i am talking about...
- Sat Oct 21, 2006 11:06 am
- Forum: Project Announcements
- Topic: Made a B3D Loader
- Replies: 259
- Views: 50664
- Tue Oct 10, 2006 4:22 pm
- Forum: Project Announcements
- Topic: Made a B3D Loader
- Replies: 259
- Views: 50664
- Tue Oct 10, 2006 4:10 pm
- Forum: Project Announcements
- Topic: IPhysics - Newton/Irrlicht framework
- Replies: 338
- Views: 113515
- Fri Oct 06, 2006 2:19 pm
- Forum: Beginners Help
- Topic: bsp levels??
- Replies: 1
- Views: 281
- Wed Oct 04, 2006 8:05 pm
- Forum: Beginners Help
- Topic: blender to irrlicht (.x), looks like textured from 'inside'
- Replies: 4
- Views: 302
- Wed Oct 04, 2006 7:15 pm
- Forum: Beginners Help
- Topic: blender to irrlicht (.x), looks like textured from 'inside'
- Replies: 4
- Views: 302
blender to irrlicht (.x), looks like textured from 'inside'
Hello Folks Im trying to bring a simple box with 2 different textures from blender into irrlicht. my problem is that the texture looks strange in irrlicht, it is textured from 'inside' in irrlicht, but in blender and mesh viewer its textured from outside! i want irrlicht to show it texturd from outs...