Search found 61 matches

by kohaar
Fri Feb 02, 2007 10:42 pm
Forum: Project Announcements
Topic: Zombie Game - School Project
Replies: 33
Views: 4924

Nice Game! I think I found a bug, if I talk with the girl first, the game crashes when she is saying "Take me to the scientist" but it dont crashes if i first talk with the soldier and then with the girl! I know :-) Seems like even small scripting errors cause the game to crash, and even ...
by kohaar
Mon Jan 29, 2007 11:05 am
Forum: Project Announcements
Topic: IrrNewt irrlicht\newton framework >> SVN access
Replies: 432
Views: 130777

I'm so sorry for the late reply. I totally forgot to look in this post :S I tried your modification, and the gravity seems to be the same at any framerate. Really nice! I just inserted your code, and didn't play around with it much, so I haven't tried to find any solutions to this my self, but not t...
by kohaar
Sat Jan 27, 2007 12:27 am
Forum: Beginners Help
Topic: Collsion Problem -- The node sticks in the floor
Replies: 1
Views: 247

I had this problem also, and it seems that the only thing you can do is try to finetune the different parameters. There also seem to be some issues with framerate vs. collision, meaning, that if you get your collision to work somewhat problem free, it might not work at a higher or lower framerate. I...
by kohaar
Mon Jan 22, 2007 6:02 pm
Forum: Project Announcements
Topic: IrrNewt irrlicht\newton framework >> SVN access
Replies: 432
Views: 130777

DavidR wrote:Beware: I've found previously, that the Irrlicht timer can return 'duff' values under some circumstances. Try a different timing method if possible and see if your problem is corrected
kohaar wrote:I also tried to implement a high resolution timer (QueryPerformanceCounter), but it didn't make a difference.
by kohaar
Sun Jan 21, 2007 4:25 pm
Forum: Beginners Help
Topic: Warp Speed...
Replies: 4
Views: 404

Yes. OpenGL is slow in irrlicht, but I'm sure that there are similar functions in DX to the ones shown in the code, so it should be rather easy to create a DX version.
by kohaar
Sat Jan 20, 2007 5:04 pm
Forum: Project Announcements
Topic: Zombie Game - School Project
Replies: 33
Views: 4924

I'll try to turn off collision detection on every animated character. It will however first be after the 23. I will work on it. Have to write my presentation, and I'm far behind because there is so much good on the television right now.;-)
by kohaar
Sat Jan 20, 2007 3:15 pm
Forum: Project Announcements
Topic: Zombie Game - School Project
Replies: 33
Views: 4924

I already downloaded it :-) I'll take a look at it after the exam. Regarding performance. I know it's slow, but I get descent performance on a x600 which should be somewhat similar in performance. None of the objects are that high poly, and I think the largest amount of polys being rendered in one s...
by kohaar
Sat Jan 20, 2007 3:06 pm
Forum: Game Programming
Topic: new -> IrrKlang wrapper
Replies: 10
Views: 2455

It works now, thanks
by kohaar
Sat Jan 20, 2007 12:16 am
Forum: Project Announcements
Topic: Zombie Game - School Project
Replies: 33
Views: 4924

I just checked, and I get no error in either fullscreen or window mode, but if it happens on some computers it must have something to do with the way irrlich uses its 2d coordinates in comparrison to the window dimensions?
by kohaar
Fri Jan 19, 2007 10:31 pm
Forum: Project Announcements
Topic: Zombie Game - School Project
Replies: 33
Views: 4924

Strange. I have tested it on two other computers, and both didn't have this problem. I always run in 1024x768. Could perhaps be an anti-aliasing problem? This is the code for drawing the aim. I can't see that there should be anything wrin with it, and the res[] variables checks out. #include "i...
by kohaar
Fri Jan 19, 2007 9:38 pm
Forum: Project Announcements
Topic: Zombie Game - School Project
Replies: 33
Views: 4924

What graphics card do you have?
by kohaar
Fri Jan 19, 2007 3:39 pm
Forum: Game Programming
Topic: new -> IrrKlang wrapper
Replies: 10
Views: 2455

I get a file not found when I press the link?
by kohaar
Fri Jan 19, 2007 3:37 pm
Forum: Beginners Help
Topic: Warp Speed...
Replies: 4
Views: 404

http://harme.dk/demo/demo_20_08_2006.rar The last effect is done with gl_line. I don't see draw3dline having support for two colours, but maybe you can do a direct call to opengl functions? Does anyone know if this is possible? Edit: I thought I posted the code, but anyway, here it is: typedef stru...
by kohaar
Thu Jan 18, 2007 10:27 pm
Forum: Project Announcements
Topic: Zombie Game - School Project
Replies: 33
Views: 4924

Thanks for the comment :-) I know about the tunnel problem. Actually it has been redesigned 4 times to compensate for the collision. It's quite tricky to get the character to move correctly while still avoid collision on even the smallest obstacles. It's also quite hard to move up or down the sidewa...
by kohaar
Thu Jan 18, 2007 9:40 pm
Forum: Game Programming
Topic: Distance/radius before sound is heard
Replies: 4
Views: 2035

Is it me who have done something wrong, or is it a general problem? I have read about it, but I'm not that great in sound theory. Maybe it's suppose to do that?