Search found 61 matches
- Fri Feb 02, 2007 10:42 pm
- Forum: Project Announcements
- Topic: Zombie Game - School Project
- Replies: 33
- Views: 5077
- Mon Jan 29, 2007 11:05 am
- Forum: Project Announcements
- Topic: IrrNewt irrlicht\newton framework >> SVN access
- Replies: 432
- Views: 132198
I'm so sorry for the late reply. I totally forgot to look in this post :S I tried your modification, and the gravity seems to be the same at any framerate. Really nice! I just inserted your code, and didn't play around with it much, so I haven't tried to find any solutions to this my self, but not t...
- Sat Jan 27, 2007 12:27 am
- Forum: Beginners Help
- Topic: Collsion Problem -- The node sticks in the floor
- Replies: 1
- Views: 257
I had this problem also, and it seems that the only thing you can do is try to finetune the different parameters. There also seem to be some issues with framerate vs. collision, meaning, that if you get your collision to work somewhat problem free, it might not work at a higher or lower framerate. I...
- Mon Jan 22, 2007 6:02 pm
- Forum: Project Announcements
- Topic: IrrNewt irrlicht\newton framework >> SVN access
- Replies: 432
- Views: 132198
DavidR wrote:Beware: I've found previously, that the Irrlicht timer can return 'duff' values under some circumstances. Try a different timing method if possible and see if your problem is corrected
kohaar wrote:I also tried to implement a high resolution timer (QueryPerformanceCounter), but it didn't make a difference.
- Sun Jan 21, 2007 4:25 pm
- Forum: Beginners Help
- Topic: Warp Speed...
- Replies: 4
- Views: 419
- Sat Jan 20, 2007 5:04 pm
- Forum: Project Announcements
- Topic: Zombie Game - School Project
- Replies: 33
- Views: 5077
- Sat Jan 20, 2007 3:15 pm
- Forum: Project Announcements
- Topic: Zombie Game - School Project
- Replies: 33
- Views: 5077
I already downloaded it :-) I'll take a look at it after the exam. Regarding performance. I know it's slow, but I get descent performance on a x600 which should be somewhat similar in performance. None of the objects are that high poly, and I think the largest amount of polys being rendered in one s...
- Sat Jan 20, 2007 3:06 pm
- Forum: Game Programming
- Topic: new -> IrrKlang wrapper
- Replies: 10
- Views: 2490
- Sat Jan 20, 2007 12:16 am
- Forum: Project Announcements
- Topic: Zombie Game - School Project
- Replies: 33
- Views: 5077
- Fri Jan 19, 2007 10:31 pm
- Forum: Project Announcements
- Topic: Zombie Game - School Project
- Replies: 33
- Views: 5077
- Fri Jan 19, 2007 9:38 pm
- Forum: Project Announcements
- Topic: Zombie Game - School Project
- Replies: 33
- Views: 5077
- Fri Jan 19, 2007 3:39 pm
- Forum: Game Programming
- Topic: new -> IrrKlang wrapper
- Replies: 10
- Views: 2490
- Fri Jan 19, 2007 3:37 pm
- Forum: Beginners Help
- Topic: Warp Speed...
- Replies: 4
- Views: 419
http://harme.dk/demo/demo_20_08_2006.rar The last effect is done with gl_line. I don't see draw3dline having support for two colours, but maybe you can do a direct call to opengl functions? Does anyone know if this is possible? Edit: I thought I posted the code, but anyway, here it is: typedef stru...
- Thu Jan 18, 2007 10:27 pm
- Forum: Project Announcements
- Topic: Zombie Game - School Project
- Replies: 33
- Views: 5077
Thanks for the comment :-) I know about the tunnel problem. Actually it has been redesigned 4 times to compensate for the collision. It's quite tricky to get the character to move correctly while still avoid collision on even the smallest obstacles. It's also quite hard to move up or down the sidewa...
- Thu Jan 18, 2007 9:40 pm
- Forum: Game Programming
- Topic: Distance/radius before sound is heard
- Replies: 4
- Views: 2046