Search found 67 matches
- Mon Nov 19, 2012 9:02 am
- Forum: Beginners Help
- Topic: why does draw3dline() show nothing?
- Replies: 1
- Views: 359
why does draw3dline() show nothing?
I used draw3dline(), there was no effect. How to draw a line from A vector to B vector?
- Thu Nov 15, 2012 3:47 am
- Forum: Advanced Help
- Topic: problem of meshes in havok integation
- Replies: 1
- Views: 341
problem of meshes in havok integation
I got a model's meshes in irrlicht, inverted Z of vertex in meshes and put to havok. When the model is in irrlicht, the head oritation is up, but in havok, it is down.
How to fix the problem?
How to fix the problem?
- Wed Nov 14, 2012 8:22 am
- Forum: Beginners Help
- Topic: How to convert meshes to right-handled coordinate?
- Replies: 1
- Views: 255
How to convert meshes to right-handled coordinate?
hello peoples: I got a model meshes by irrlicht, how to convert to right-handled coordinate exactly? The model meshes in irrlicht and in right-handled coordinate look like in mirror. 3DS model is in right-handled coordinate, irrlicht got the model and show the model exactly and automatically! I want...
- Wed Nov 14, 2012 3:31 am
- Forum: Advanced Help
- Topic: how to convert the left-handed coordinate to right-handed?
- Replies: 4
- Views: 763
Re: how to convert the left-handed coordinate to right-hande
I just found the answer. How to convert left-handed coordinate to right-handed is represented as follow: irr::core::matrix4 irr_mat; irr_mat.setRotationDegrees(m_rotation); irr_mat(2, 1) *= -1; irr_mat(2, 0) *= -1; irr_mat(0, 2) *= -1; irr_mat(1, 2) *= -1; hkTransform phy_mat; phy_mat.setRows4( hkVe...
- Mon Nov 12, 2012 8:56 am
- Forum: Advanced Help
- Topic: how to convert the left-handed coordinate to right-handed?
- Replies: 4
- Views: 763
Re: how to convert the left-handed coordinate to right-hande
I searched the forum but don't find the answers. I readed a post of irrlicht and havok intergation and try. The rigid bodies motion in irrlicht and in havok are different, like a mirror. The convertion from havok to irrlicht is correct, but the convertion from irrlicht to havok is not correct! I us...
- Mon Nov 12, 2012 3:35 am
- Forum: Advanced Help
- Topic: how to convert the left-handed coordinate to right-handed?
- Replies: 4
- Views: 763
how to convert the left-handed coordinate to right-handed?
I searched the forum but don't find the answers. I readed a post of irrlicht and havok intergation and try. The rigid bodies motion in irrlicht and in havok are different, like a mirror. The convertion from havok to irrlicht is correct, but the convertion from irrlicht to havok is not correct! I use...
- Sat Apr 11, 2009 11:55 am
- Forum: Beginners Help
- Topic: glRotate and glPushMatrix
- Replies: 7
- Views: 584
- Sat Apr 11, 2009 2:55 am
- Forum: Beginners Help
- Topic: glRotate and glPushMatrix
- Replies: 7
- Views: 584
- Fri Apr 10, 2009 2:33 am
- Forum: Beginners Help
- Topic: How do OPENGL coordinate become irrlicht coordinate?
- Replies: 1
- Views: 329
How do OPENGL coordinate become irrlicht coordinate?
How do Opengl coordinate become irrlicht coordinate? Opengl matrix is rotation, and Opengl rotation matrix is 4*4. How do opengl matrix become irrlicht rotation "vector"? "openGL matrix -> irrlicht matrix -> rotation vecter" Is it right? How do opengl matrix become irrlicht matrix?
- Sat Oct 11, 2008 3:14 am
- Forum: Beginners Help
- Topic: Mesh from an ISceneNode
- Replies: 14
- Views: 1110
- Thu Oct 09, 2008 6:32 am
- Forum: Beginners Help
- Topic: Mesh from an ISceneNode
- Replies: 14
- Views: 1110
- Sat Oct 04, 2008 8:07 am
- Forum: Beginners Help
- Topic: irredit 0.7.1 ans bsp - doesnt work?
- Replies: 7
- Views: 792
Oh for *bleep* sake wuallen why the *bleep* are you wasting yours and other's time by replying to posts that are nearly a year old?? What does it gain? Are you just hunting through old, unanswered posts so you can answer something? :) I just reply a post, maybe it is a little bit old. I don't want ...
- Fri Oct 03, 2008 1:55 pm
- Forum: Beginners Help
- Topic: irredit 0.7.1 ans bsp - doesnt work?
- Replies: 7
- Views: 792
- Mon Sep 22, 2008 3:38 am
- Forum: Project Announcements
- Topic: Level Editor
- Replies: 40
- Views: 23147
- Fri Sep 19, 2008 3:45 am
- Forum: Code Snippets
- Topic: skeletal human animations [UPDATED]
- Replies: 108
- Views: 67448
awsome code. I like it, I think it may be the infancy of another euphoria.
look this, we should discuss dynamic motion, it is absolutely an awsome subject.
http://www.naturalmotion.com/euphoria.htm
look this, we should discuss dynamic motion, it is absolutely an awsome subject.
http://www.naturalmotion.com/euphoria.htm