Search found 67 matches

by wuallen
Mon Nov 19, 2012 9:02 am
Forum: Beginners Help
Topic: why does draw3dline() show nothing?
Replies: 1
Views: 341

why does draw3dline() show nothing?

I used draw3dline(), there was no effect. How to draw a line from A vector to B vector?
by wuallen
Thu Nov 15, 2012 3:47 am
Forum: Advanced Help
Topic: problem of meshes in havok integation
Replies: 1
Views: 330

problem of meshes in havok integation

I got a model's meshes in irrlicht, inverted Z of vertex in meshes and put to havok. When the model is in irrlicht, the head oritation is up, but in havok, it is down.

How to fix the problem?
by wuallen
Wed Nov 14, 2012 8:22 am
Forum: Beginners Help
Topic: How to convert meshes to right-handled coordinate?
Replies: 1
Views: 241

How to convert meshes to right-handled coordinate?

hello peoples: I got a model meshes by irrlicht, how to convert to right-handled coordinate exactly? The model meshes in irrlicht and in right-handled coordinate look like in mirror. 3DS model is in right-handled coordinate, irrlicht got the model and show the model exactly and automatically! I want...
by wuallen
Wed Nov 14, 2012 3:31 am
Forum: Advanced Help
Topic: how to convert the left-handed coordinate to right-handed?
Replies: 4
Views: 730

Re: how to convert the left-handed coordinate to right-hande

I just found the answer. How to convert left-handed coordinate to right-handed is represented as follow: irr::core::matrix4 irr_mat; irr_mat.setRotationDegrees(m_rotation); irr_mat(2, 1) *= -1; irr_mat(2, 0) *= -1; irr_mat(0, 2) *= -1; irr_mat(1, 2) *= -1; hkTransform phy_mat; phy_mat.setRows4( hkVe...
by wuallen
Mon Nov 12, 2012 8:56 am
Forum: Advanced Help
Topic: how to convert the left-handed coordinate to right-handed?
Replies: 4
Views: 730

Re: how to convert the left-handed coordinate to right-hande

I searched the forum but don't find the answers. I readed a post of irrlicht and havok intergation and try. The rigid bodies motion in irrlicht and in havok are different, like a mirror. The convertion from havok to irrlicht is correct, but the convertion from irrlicht to havok is not correct! I us...
by wuallen
Mon Nov 12, 2012 3:35 am
Forum: Advanced Help
Topic: how to convert the left-handed coordinate to right-handed?
Replies: 4
Views: 730

how to convert the left-handed coordinate to right-handed?

I searched the forum but don't find the answers. I readed a post of irrlicht and havok intergation and try. The rigid bodies motion in irrlicht and in havok are different, like a mirror. The convertion from havok to irrlicht is correct, but the convertion from irrlicht to havok is not correct! I use...
by wuallen
Sat Apr 11, 2009 11:55 am
Forum: Beginners Help
Topic: glRotate and glPushMatrix
Replies: 7
Views: 549

I wait jhr1021 answer.
by wuallen
Sat Apr 11, 2009 2:55 am
Forum: Beginners Help
Topic: glRotate and glPushMatrix
Replies: 7
Views: 549

It is that I will ask. Opengl coordinate becomes Irrlicht coordinate, is it ask?
by wuallen
Fri Apr 10, 2009 2:33 am
Forum: Beginners Help
Topic: How do OPENGL coordinate become irrlicht coordinate?
Replies: 1
Views: 316

How do OPENGL coordinate become irrlicht coordinate?

How do Opengl coordinate become irrlicht coordinate? Opengl matrix is rotation, and Opengl rotation matrix is 4*4. How do opengl matrix become irrlicht rotation "vector"? "openGL matrix -> irrlicht matrix -> rotation vecter" Is it right? How do opengl matrix become irrlicht matrix?
by wuallen
Sat Oct 11, 2008 3:14 am
Forum: Beginners Help
Topic: Mesh from an ISceneNode
Replies: 14
Views: 1041

For choosing static_cast, dynamic_cast or reinterpret_cast, I agree with vitek, and for the performance penalty, I agree hybrid. thanks to every one.
by wuallen
Thu Oct 09, 2008 6:32 am
Forum: Beginners Help
Topic: Mesh from an ISceneNode
Replies: 14
Views: 1041

Kapitan wrote:Yes it works, i was using the dynamic_cast
keyword and it told me that there were not
the RTTI.

I've switched using the static_cast keyword
and it works.
I encounted the same problem. I don't know why there is no RTTI.

I use VC2009, is it due to the config of VC2009 or something?
by wuallen
Sat Oct 04, 2008 8:07 am
Forum: Beginners Help
Topic: irredit 0.7.1 ans bsp - doesnt work?
Replies: 7
Views: 747

Oh for *bleep* sake wuallen why the *bleep* are you wasting yours and other's time by replying to posts that are nearly a year old?? What does it gain? Are you just hunting through old, unanswered posts so you can answer something? :) I just reply a post, maybe it is a little bit old. I don't want ...
by wuallen
Fri Oct 03, 2008 1:55 pm
Forum: Beginners Help
Topic: irredit 0.7.1 ans bsp - doesnt work?
Replies: 7
Views: 747

It is because that irredit can't find the path some files, try to config the working directory path, "tools->option->working directory".
by wuallen
Mon Sep 22, 2008 3:38 am
Forum: Project Announcements
Topic: Level Editor
Replies: 40
Views: 22964

awesome project. I want to try this project, I have looked through the tutorials. I think it does not support hight map, does it?
by wuallen
Fri Sep 19, 2008 3:45 am
Forum: Code Snippets
Topic: skeletal human animations [UPDATED]
Replies: 108
Views: 64722

awsome code. I like it, I think it may be the infancy of another euphoria.

look this, we should discuss dynamic motion, it is absolutely an awsome subject.

http://www.naturalmotion.com/euphoria.htm