no reason at all
it's amazing, i've been struggling for hours and finally gave up and had to ask here, then a minute later i figured it out - oh well, thanks anyway vitek!
Search found 37 matches
- Tue Mar 04, 2008 11:44 pm
- Forum: Beginners Help
- Topic: swap materials?
- Replies: 3
- Views: 191
- Tue Mar 04, 2008 11:32 pm
- Forum: Beginners Help
- Topic: swap materials?
- Replies: 3
- Views: 191
- Tue Mar 04, 2008 11:06 pm
- Forum: Beginners Help
- Topic: swap materials?
- Replies: 3
- Views: 191
swap materials?
Hi! how change the material of a node? i wanted to swap between two materials, and was hoping that something like this would work: IAnimatedMesh* mesh = smgr->getMesh("../media/mesh/sydney.md2"); IAnimatedMeshSceneNode* node = smgr->addAnimatedMeshSceneNode( mesh ); node->setMaterialTextur...
- Tue Oct 23, 2007 2:06 pm
- Forum: Bug reports
- Topic: 3dmax mesh id's and multi/sub materials workaround
- Replies: 0
- Views: 479
3dmax mesh id's and multi/sub materials workaround
not sure if this is a bug with irrlicht or my workflow, but i just thought i could mention that in 1.4beta - detaching different mesh id's to elements fixes some weird behaviour and crashes when multi/sub-object materials are applied... well, it sorted all my problems at least - hope it helps someon...
- Fri Oct 19, 2007 8:13 am
- Forum: Beginners Help
- Topic: transfer bone/joint rotation to another scenenode?
- Replies: 6
- Views: 1164
hah, Luke, that worked! i got so carried away with the Y rotation i forgot that there is some 360 flipping going on with the other axes! hmhm, rotation is ok now. but this flipping issues are causing weirdness when trying to calculate a position with sin and cos. the sin calc is ok, but cos has the ...
- Thu Oct 18, 2007 4:25 pm
- Forum: Beginners Help
- Topic: transfer bone/joint rotation to another scenenode?
- Replies: 6
- Views: 1164
- Thu Oct 18, 2007 3:50 pm
- Forum: Beginners Help
- Topic: transfer bone/joint rotation to another scenenode?
- Replies: 6
- Views: 1164
yes that worked, but the reason i wanted to find the rotation directly is that i eventually wanted to attach a camera to that bone and use the bone's rotation to calculate a setTarget() i guess parenting a node to the bone and read rotations from the node won't make any difference either, since the ...
- Thu Oct 18, 2007 2:54 pm
- Forum: Beginners Help
- Topic: transfer bone/joint rotation to another scenenode?
- Replies: 6
- Views: 1164
transfer bone/joint rotation to another scenenode?
i'm trying to copy the rotations of an animated x's bone to a scenenode, but the scenenode's rotation flips at the x axis. it's a little hard to explain so i tried to draw a little sketch : http://www.kimgar.com/_files/rotations.png the blue arrow is the animated x with a linked bone which rotates p...
- Tue Oct 16, 2007 6:07 am
- Forum: Beginners Help
- Topic: animated x and absolute pos
- Replies: 3
- Views: 418
- Mon Oct 15, 2007 4:39 pm
- Forum: Beginners Help
- Topic: animated x and absolute pos
- Replies: 3
- Views: 418
animated x and absolute pos
i have a mesh animated on a circular spline with path constrain. exported to .X and imported in irr, all animates fine, but how do i get the absolute position of the mesh? http://www.kimgar.com/_files/absPos.jpg my code: irr::core::aabbox3df bBox = node->getTransformedBoundingBox(); irr::core::matri...
- Mon Oct 15, 2007 1:36 pm
- Forum: Beginners Help
- Topic: irr 1.4 beta loading textures 2 times
- Replies: 4
- Views: 304
- Mon Oct 15, 2007 10:32 am
- Forum: Beginners Help
- Topic: irr 1.4 beta loading textures 2 times
- Replies: 4
- Views: 304
yeah, sorry, my bad - i kinda suspected it didn't actually load the file twice, it's just that i'm off to a client tomorrow, and when the command line outputs 20 errors or so, it looks kind of 'unprofessional', not that i am professional by any means, but that output doesn't help, if you know what i...
- Mon Oct 15, 2007 9:51 am
- Forum: Beginners Help
- Topic: irr 1.4 beta loading textures 2 times
- Replies: 4
- Views: 304
irr 1.4 beta loading textures 2 times
i just got codeblocks and irrlicht 1.4beta up and running, i got no prior experience with c++ so please bear with me if this sounds stupid... first, the new X loader is great, large models that could take many minutes to load, now loads in 1 second! but i am curious about how it handles meshes that ...
- Wed Sep 12, 2007 9:48 am
- Forum: Beginners Help
- Topic: Performance Problem
- Replies: 26
- Views: 1708
- Wed Sep 12, 2007 9:26 am
- Forum: Beginners Help
- Topic: Performance Problem
- Replies: 26
- Views: 1708