Search found 43 matches

by t
Sat Dec 27, 2003 11:56 am
Forum: Beginners Help
Topic: Linker error when compiling the 'HelloWorld' example
Replies: 4
Views: 561

I think you've set the program up to compile as a windows app, when it should for this example be a console app.
by t
Fri Dec 26, 2003 4:48 pm
Forum: Beginners Help
Topic: Terrain
Replies: 11
Views: 893

if you're using visual assist, I found that adding the irrlicht folder to a setting in visual assist makes it work properly. I can't check which setting right now but you should be able to work it out :)
by t
Fri Dec 19, 2003 1:04 pm
Forum: Open Discussion and Dev Announcements
Topic: Irrlicht 0.5
Replies: 14
Views: 2250

niko,
perhaps you should allow 0.4.1 to be downloaded if there are any problems with the tutorials.
by t
Mon Dec 15, 2003 1:47 am
Forum: Beginners Help
Topic: MS3D textures
Replies: 3
Views: 524

I hope niko will add this feature, as having only one texture makes it difficult to design level maps in MS3D.
by t
Mon Dec 08, 2003 10:22 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Forum opened
Replies: 1
Views: 2073

Agreed. good idea, saigumi.
by t
Thu Dec 04, 2003 12:08 pm
Forum: Beginners Help
Topic: Beginner getting started
Replies: 5
Views: 1080

It is an engine written in c++, and you have to write c++ program to work with the engine.
by t
Sun Nov 30, 2003 3:02 am
Forum: Open Discussion and Dev Announcements
Topic: PacBot - Aura (Winter Demo Entry) [-Update: Dec. 03-]
Replies: 14
Views: 2367

ahh. :) I find it really hard to make metallic textures etc. At the moment i'm just using mostly plain colours.
by t
Sat Nov 29, 2003 11:21 pm
Forum: Open Discussion and Dev Announcements
Topic: PacBot - Aura (Winter Demo Entry) [-Update: Dec. 03-]
Replies: 14
Views: 2367

looks cool. How did you make the texture?
by t
Fri Nov 28, 2003 10:23 am
Forum: Open Discussion and Dev Announcements
Topic: What kind of game are you making?
Replies: 10
Views: 2356

Shadow_wolf, sounds cool and unique. :) Can the crow be hit by cars?
by t
Fri Nov 28, 2003 6:37 am
Forum: Open Discussion and Dev Announcements
Topic: What kind of game are you making?
Replies: 10
Views: 2356

yeah, that's a problem. Personally I'd keep a representation of the map and use my own tile-based collision detection thing.
by t
Fri Nov 28, 2003 4:12 am
Forum: Open Discussion and Dev Announcements
Topic: What kind of game are you making?
Replies: 10
Views: 2356

Looks cool. As for pacman AI, making a simple AI character that just goes towards the player can be cool enough. :)
by t
Thu Nov 27, 2003 12:53 pm
Forum: Open Discussion and Dev Announcements
Topic: What kind of game are you making?
Replies: 10
Views: 2356

A screenshot. I did say programmer art. ;)

Image
by t
Thu Nov 27, 2003 9:25 am
Forum: Open Discussion and Dev Announcements
Topic: What kind of game are you making?
Replies: 10
Views: 2356

What kind of game are you making?

What kind of game are you making, and how far have you got? As for me, I'm writing a 3d space shooting game which is a bit like the n64/SNES game StarFox. :) I've got the following done: Player: class, movement, shooting, collision detection level: loads level, currently from a .ms3d file put into a...
by t
Thu Nov 27, 2003 6:31 am
Forum: Off-topic
Topic: New The Scout demo
Replies: 8
Views: 2163

Good work, Cleves. I'm downloading it now. I'm thinking of posting some screenshots of my game soon , too.
by t
Thu Nov 27, 2003 1:11 am
Forum: Beginners Help
Topic: Is there a way to get the Position back in Vector Coords?
Replies: 11
Views: 1266

try getAbsolutePosition