Thank you, indeed useful! :)
Ay, I think rewriting the system would be awkward.
Hmm, good point what you say. Brings up an idea of chaining multiple particle systems with each other, all having different textures. Can't wait to get home and try this out. I'll give you hint if I find a reasonable ...
Search found 13 matches
- Wed Nov 26, 2008 12:11 pm
- Forum: Project Announcements
- Topic: New Irrlicht Particle Affectors and Enhancements [BETA 2]
- Replies: 25
- Views: 12883
- Wed Nov 26, 2008 12:03 pm
- Forum: Game Programming
- Topic: Nvidia Physx drivers out
- Replies: 20
- Views: 7417
- Wed Nov 26, 2008 11:48 am
- Forum: Game Programming
- Topic: The Irrlicht-Bullet Challenge
- Replies: 20
- Views: 7031
- Tue Nov 25, 2008 11:06 am
- Forum: Project Announcements
- Topic: New Irrlicht Particle Affectors and Enhancements [BETA 2]
- Replies: 25
- Views: 12883
- Fri Nov 21, 2008 10:47 am
- Forum: Project Announcements
- Topic: cAudio 1.6 Released!
- Replies: 32
- Views: 9474
- Fri Nov 14, 2008 1:02 am
- Forum: Project Announcements
- Topic: cAudio 1.6 Released!
- Replies: 32
- Views: 9474
- Fri Nov 07, 2008 9:55 am
- Forum: Project Announcements
- Topic: XEffects - Reloaded - New Release (V 1.4)
- Replies: 826
- Views: 526407
Hey there BlindSide, thanks for the swift reply. I managed to screw up my scene with some unthoughtful changes, realizing that I really need a global scale variable. :P
Sure, I already took anything off the Orthogonal Shadows Demo and made it work with the new XEffects Reloaded. The problem indeed ...
Sure, I already took anything off the Orthogonal Shadows Demo and made it work with the new XEffects Reloaded. The problem indeed ...
- Tue Nov 04, 2008 12:13 pm
- Forum: Project Announcements
- Topic: XEffects - Reloaded - New Release (V 1.4)
- Replies: 826
- Views: 526407
- Mon May 05, 2008 1:39 pm
- Forum: Beginners Help
- Topic: Concerning BoundingBox, getSceneNodeFromRayBB and Lights
- Replies: 3
- Views: 456
All righty then... I left that lighting issue be and stuck to a directional light for first. :?
In the meantime I made that bounding box wrapping 'round the model correctly and the shooting works well. With one little glitch; if I play a death animation and set the FrameLoop to the very end of the ...
In the meantime I made that bounding box wrapping 'round the model correctly and the shooting works well. With one little glitch; if I play a death animation and set the FrameLoop to the very end of the ...
- Sat May 03, 2008 9:54 pm
- Forum: Project Announcements
- Topic: Smiers
- Replies: 88
- Views: 26113
- Fri May 02, 2008 10:10 pm
- Forum: Beginners Help
- Topic: How do i use the lists?
- Replies: 6
- Views: 543
- Fri May 02, 2008 11:17 am
- Forum: Beginners Help
- Topic: Concerning BoundingBox, getSceneNodeFromRayBB and Lights
- Replies: 3
- Views: 456
- Thu May 01, 2008 5:14 pm
- Forum: Beginners Help
- Topic: Concerning BoundingBox, getSceneNodeFromRayBB and Lights
- Replies: 3
- Views: 456
Concerning BoundingBox, getSceneNodeFromRayBB and Lights
Hey there fellas!
I have three problems for first. More to come yet, I bet.
Though, I didn't scrape the whole forum yet, I still don't get the function recalculateBoundingBox() if it isn't able to fetch a Mesh's bounding vertexes and calculating it by itself. So how could it even recalculate a ...
I have three problems for first. More to come yet, I bet.
Though, I didn't scrape the whole forum yet, I still don't get the function recalculateBoundingBox() if it isn't able to fetch a Mesh's bounding vertexes and calculating it by itself. So how could it even recalculate a ...