Search found 19 matches
- Mon Mar 23, 2009 11:54 pm
- Forum: Beginners Help
- Topic: TerrainRendering
- Replies: 7
- Views: 718
Endless terrain
The way this could be achieved is using a tiling terrain scene node, there is not one in irrlicht by default, but this thread http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=20940 probably has what you need. That demo looks very nice. However it is not a wrapping endless terrain. (There is a...
- Mon Mar 23, 2009 8:46 pm
- Forum: Advanced Help
- Topic: How do I use Irrlicht + XCode + iPhone SDK ??
- Replies: 47
- Views: 9604
- Mon Mar 23, 2009 6:41 pm
- Forum: Beginners Help
- Topic: Where is ITiledTerrainSceneNodeManager?
- Replies: 0
- Views: 387
Where is ITiledTerrainSceneNodeManager?
I've seen ITiledTerrainSceneNodeManager mentioned in a few posts and it
looks like what I need to repeat / wrap my terrain simply. I just want 4x4
or 8x8 connecting identical terrains that will just wrap around if you get to
the edge. Where is it located at?
thx,
looks like what I need to repeat / wrap my terrain simply. I just want 4x4
or 8x8 connecting identical terrains that will just wrap around if you get to
the edge. Where is it located at?
thx,
- Sun Mar 08, 2009 4:08 am
- Forum: Advanced Help
- Topic: How do I use Irrlicht + XCode + iPhone SDK ??
- Replies: 47
- Views: 9604
Re: You can create a static library for Irrlicht on iPhone
That's what I do and it works fine. Although it would be nice to see the source files in the static libs in the project file. Like you can for a MS Visual Studio solution. All the source is there. What I do is in addition to pulling in the .a static lib I also pull in all the source. Makes it easie...
- Sat Mar 07, 2009 7:55 pm
- Forum: Code Snippets
- Topic: Terrain pager
- Replies: 24
- Views: 20545
thnks is it possible to use multiple textures for terrain? No, just 1 solid texture and 1 detail texture on fixed pipeline per terrain. But you can use texturing shader like splatting or anything else like that. I'm actually working on a texturing shader with alphamaps and texture atlas to blend mo...
- Mon Mar 02, 2009 8:35 pm
- Forum: Beginners Help
- Topic: Collision "jump"
- Replies: 1
- Views: 472
Re: Collision "jump"
I'd like to know this also. Can we register a callback or check some variable to know when a collision occurs?cdesseno wrote: Another little question: smgr->createCollisionResponseAnimator returns something when it collides? Is there any method to check if there is being a collision?
- Sun Mar 01, 2009 9:46 pm
- Forum: Beginners Help
- Topic: Rotate the scene -90 degrees
- Replies: 7
- Views: 685
Re: Rotate the scene -90 degrees
I've been messign around with camera rotation but I think what I really need is to rotate the entire scene by -90 degrees (for landscape on mobile device). I'm fairly certain that this isn't really what you want to do. If you want landscape mode, you just create a window that is taller than it is w...
- Sun Mar 01, 2009 6:10 am
- Forum: Advanced Help
- Topic: How do I use Irrlicht + XCode + iPhone SDK ??
- Replies: 47
- Views: 9604
Losing Touches in my UIView
After I spinup Irrlicht, I no longer get touch messages in my UIView. Is there a fix for this?
thx
edit: Oops, I see the engine has its own view, I'll have to redirect touches from that.
thx
edit: Oops, I see the engine has its own view, I'll have to redirect touches from that.
- Sun Mar 01, 2009 2:20 am
- Forum: Beginners Help
- Topic: Best way to control camera manually
- Replies: 2
- Views: 415
So how do I keep that straight ahead? Move the target with setTarget as well? Setting the target y to 0 did the trick. Maybe this has something to do with the way the FPS camera is setup. m_pCamera = m_pSmgr->addCameraSceneNodeFPS(m_pParent,100.0f,1.2f); m_pCamera->setPosition(core::vector3df(2700*...
- Sat Feb 28, 2009 8:21 pm
- Forum: Beginners Help
- Topic: Best way to control camera manually
- Replies: 2
- Views: 415
Best way to control camera manually
I've got existing code that gives me a height above the terrain, and a heading in degrees. I'm trying to get the camera situated height-wise, and make sure it always pointed straight ahead as I manually move my character position across the terrain based on heading (it's legacy code). I noticed afte...
- Fri Feb 27, 2009 4:44 am
- Forum: Beginners Help
- Topic: Rotate the scene -90 degrees
- Replies: 7
- Views: 685
Re: Rotate the scene -90 degrees
I've been messign around with camera rotation but I think what I really need is to rotate the entire scene by -90 degrees (for landscape on mobile device). I'm fairly certain that this isn't really what you want to do. If you want landscape mode, you just create a window that is taller than it is w...
- Fri Feb 27, 2009 4:02 am
- Forum: Beginners Help
- Topic: Rotate the scene -90 degrees
- Replies: 7
- Views: 685
- Fri Feb 27, 2009 3:31 am
- Forum: Beginners Help
- Topic: Rotate the scene -90 degrees
- Replies: 7
- Views: 685
- Fri Feb 27, 2009 1:48 am
- Forum: Beginners Help
- Topic: Rotate the scene -90 degrees
- Replies: 7
- Views: 685
Rotate the scene -90 degrees
I've been messign around with camera rotation but I think what I really need is to rotate the entire scene by -90 degrees (for landscape on mobile device).
How do I do this?
thanks!
How do I do this?
thanks!
- Fri Feb 27, 2009 1:14 am
- Forum: Advanced Help
- Topic: How do I use Irrlicht + XCode + iPhone SDK ??
- Replies: 47
- Views: 9604
Its working. I just need to figure out how to rotate the camera for landscape, and turn off my old rendering so I can get an accurate FPS reading. Update: No joy on landscape yet. Terrain (Example 12) is currently running at 12-13fps so I'm doing something very wrong or I need to turn something off....