The way this could be achieved is using a tiling terrain scene node, there is not one in irrlicht by default, but this thread http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=20940 probably has what you need.
That demo looks very nice. However it is not a wrapping endless terrain. (There is ...
Search found 19 matches
- Mon Mar 23, 2009 11:54 pm
- Forum: Beginners Help
- Topic: TerrainRendering
- Replies: 7
- Views: 917
- Mon Mar 23, 2009 8:46 pm
- Forum: Advanced Help
- Topic: How do I use Irrlicht + XCode + iPhone SDK ??
- Replies: 47
- Views: 11567
- Mon Mar 23, 2009 6:41 pm
- Forum: Beginners Help
- Topic: Where is ITiledTerrainSceneNodeManager?
- Replies: 0
- Views: 416
Where is ITiledTerrainSceneNodeManager?
I've seen ITiledTerrainSceneNodeManager mentioned in a few posts and it
looks like what I need to repeat / wrap my terrain simply. I just want 4x4
or 8x8 connecting identical terrains that will just wrap around if you get to
the edge. Where is it located at?
thx,
looks like what I need to repeat / wrap my terrain simply. I just want 4x4
or 8x8 connecting identical terrains that will just wrap around if you get to
the edge. Where is it located at?
thx,
- Sun Mar 08, 2009 4:08 am
- Forum: Advanced Help
- Topic: How do I use Irrlicht + XCode + iPhone SDK ??
- Replies: 47
- Views: 11567
Re: You can create a static library for Irrlicht on iPhone
That's what I do and it works fine.
Although it would be nice to see the source files in the static libs in the project file.
Like you can for a MS Visual Studio solution.
All the source is there. What I do is in addition to pulling in the .a static lib I also pull in all the source. Makes it ...
Although it would be nice to see the source files in the static libs in the project file.
Like you can for a MS Visual Studio solution.
All the source is there. What I do is in addition to pulling in the .a static lib I also pull in all the source. Makes it ...
- Sat Mar 07, 2009 7:55 pm
- Forum: Code Snippets
- Topic: Terrain pager
- Replies: 24
- Views: 21583
- Mon Mar 02, 2009 8:35 pm
- Forum: Beginners Help
- Topic: Collision "jump"
- Replies: 1
- Views: 551
Re: Collision "jump"
I'd like to know this also. Can we register a callback or check some variable to know when a collision occurs?cdesseno wrote: Another little question: smgr->createCollisionResponseAnimator returns something when it collides? Is there any method to check if there is being a collision?
- Sun Mar 01, 2009 9:46 pm
- Forum: Beginners Help
- Topic: Rotate the scene -90 degrees
- Replies: 7
- Views: 855
Re: Rotate the scene -90 degrees
I've been messign around with camera rotation but I think what I really need is to rotate the entire scene by -90 degrees (for landscape on mobile device).
I'm fairly certain that this isn't really what you want to do. If you want landscape mode, you just create a window that is taller than it is ...
I'm fairly certain that this isn't really what you want to do. If you want landscape mode, you just create a window that is taller than it is ...
- Sun Mar 01, 2009 6:10 am
- Forum: Advanced Help
- Topic: How do I use Irrlicht + XCode + iPhone SDK ??
- Replies: 47
- Views: 11567
Losing Touches in my UIView
After I spinup Irrlicht, I no longer get touch messages in my UIView. Is there a fix for this?
thx
edit: Oops, I see the engine has its own view, I'll have to redirect touches from that.
thx
edit: Oops, I see the engine has its own view, I'll have to redirect touches from that.
- Sun Mar 01, 2009 2:20 am
- Forum: Beginners Help
- Topic: Best way to control camera manually
- Replies: 2
- Views: 478
- Sat Feb 28, 2009 8:21 pm
- Forum: Beginners Help
- Topic: Best way to control camera manually
- Replies: 2
- Views: 478
Best way to control camera manually
I've got existing code that gives me a height above the terrain, and a
heading in degrees. I'm trying to get the camera situated height-wise,
and make sure it always pointed straight ahead as I manually move my
character position across the terrain based on heading (it's legacy code).
I noticed ...
heading in degrees. I'm trying to get the camera situated height-wise,
and make sure it always pointed straight ahead as I manually move my
character position across the terrain based on heading (it's legacy code).
I noticed ...
- Fri Feb 27, 2009 4:44 am
- Forum: Beginners Help
- Topic: Rotate the scene -90 degrees
- Replies: 7
- Views: 855
Re: Rotate the scene -90 degrees
I've been messign around with camera rotation but I think what I really need is to rotate the entire scene by -90 degrees (for landscape on mobile device).
I'm fairly certain that this isn't really what you want to do. If you want landscape mode, you just create a window that is taller than it is ...
I'm fairly certain that this isn't really what you want to do. If you want landscape mode, you just create a window that is taller than it is ...
- Fri Feb 27, 2009 4:02 am
- Forum: Beginners Help
- Topic: Rotate the scene -90 degrees
- Replies: 7
- Views: 855
- Fri Feb 27, 2009 3:31 am
- Forum: Beginners Help
- Topic: Rotate the scene -90 degrees
- Replies: 7
- Views: 855
- Fri Feb 27, 2009 1:48 am
- Forum: Beginners Help
- Topic: Rotate the scene -90 degrees
- Replies: 7
- Views: 855
Rotate the scene -90 degrees
I've been messign around with camera rotation but I think what I really need is to rotate the entire scene by -90 degrees (for landscape on mobile device).
How do I do this?
thanks!
How do I do this?
thanks!
- Fri Feb 27, 2009 1:14 am
- Forum: Advanced Help
- Topic: How do I use Irrlicht + XCode + iPhone SDK ??
- Replies: 47
- Views: 11567
Its working. I just need to figure out how to rotate the camera for landscape, and turn off my old rendering so I can get an accurate FPS reading.
Update: No joy on landscape yet.
Terrain (Example 12) is currently running at 12-13fps so I'm doing something very wrong or I need to turn something off ...
Update: No joy on landscape yet.
Terrain (Example 12) is currently running at 12-13fps so I'm doing something very wrong or I need to turn something off ...