Search found 27 matches
- Mon Oct 12, 2009 11:58 am
- Forum: Game Programming
- Topic: More advanced animation.
- Replies: 3
- Views: 1927
- Sun Oct 11, 2009 6:13 pm
- Forum: Game Programming
- Topic: More advanced animation.
- Replies: 3
- Views: 1927
- Sun Oct 11, 2009 5:16 pm
- Forum: Game Programming
- Topic: Havok physics integration-Best practices.
- Replies: 6
- Views: 3791
- Wed Sep 30, 2009 2:09 pm
- Forum: Beginners Help
- Topic: Newton Dynamics not synchronized (I guess...)
- Replies: 10
- Views: 657
- Wed Sep 30, 2009 12:37 pm
- Forum: Beginners Help
- Topic: light bulbs...
- Replies: 2
- Views: 443
- Wed Sep 30, 2009 12:33 pm
- Forum: Beginners Help
- Topic: Map Irrlicht Questions
- Replies: 1
- Views: 224
I believe you can use both. There is an example that shows the terrain surrounding the castle in an irrlicht sample. I haven't had too much experience with BSPs, but I'm sure its possible. Just check the examples. It might just be the quake 3 shader example, so that might be your best bet. I'd look ...
- Wed Sep 30, 2009 12:31 pm
- Forum: Beginners Help
- Topic: Help with lighting
- Replies: 2
- Views: 336
- Wed Sep 30, 2009 12:28 pm
- Forum: Beginners Help
- Topic: Access Violation
- Replies: 1
- Views: 212
- Sat Jun 20, 2009 9:25 pm
- Forum: Beginners Help
- Topic: XML Parsing problems
- Replies: 7
- Views: 487
- Sat Jun 20, 2009 6:00 am
- Forum: Beginners Help
- Topic: XML Parsing problems
- Replies: 7
- Views: 487
Yup. It's not that. The values aren't actually stored as an attribute it would seem. It's quite odd. The only attribute associated to each cell is what type of data it is (i.e. number or date). But yeah, I wouldn't have come here if it was something so easy xD Either way, this is really frustrating ...
- Fri Jun 19, 2009 9:06 pm
- Forum: Beginners Help
- Topic: XML Parsing problems
- Replies: 7
- Views: 487
XML Parsing problems
Ok, so I'm trying to parse some data exported from a program. Here's a little snippet of some data I'm parsing: <Cell ss:StyleID="s21" > <Data ss:Type="DateTime" >2009-06-19T12:50:00</Data> </Cell> <Cell ss:StyleID="s23" > <Data ss:Type="Number" >1.64846</Data...
- Thu May 21, 2009 3:28 am
- Forum: Project Announcements
- Topic: 2D ninja platformer with chain physics
- Replies: 16
- Views: 5876
- Sat May 16, 2009 7:22 pm
- Forum: Beginners Help
- Topic: Cannot find Irrlicht.dll
- Replies: 4
- Views: 621
- Thu May 14, 2009 6:15 pm
- Forum: Beginners Help
- Topic: GPU Mesh Buffer
- Replies: 2
- Views: 360
- Thu May 14, 2009 2:06 am
- Forum: Beginners Help
- Topic: GPU Mesh Buffer
- Replies: 2
- Views: 360
GPU Mesh Buffer
How do I make a mesh so it renders with a GPU VBO as opposed to all software? My game is in dire need of a speed up with one or all of the models...
Thanks in advance,
Xarshi.
Thanks in advance,
Xarshi.