Search found 7 matches

by fidel castro
Sun Jun 11, 2006 7:30 pm
Forum: Beginners Help
Topic: BSP/MAP use & communication to irrlicht. Using q3 entity
Replies: 5
Views: 535

hi

thx for your answer.

i hoped for some changes till last time i have taken a look on irrlicht regarding the bsp functionality. but ok.

bye
fidel
by fidel castro
Sun Jun 11, 2006 6:32 pm
Forum: Beginners Help
Topic: BSP/MAP use & communication to irrlicht. Using q3 entity
Replies: 5
Views: 535

BSP/MAP use & communication to irrlicht. Using q3 entity

Hello,

i want to crate a small game using irrlicht.
Basicly i want to use MAP/BSP files as levels which can be selected via a gui.
The core idea is some kind of small mini-golf game.
newton as physic engine


now a question:
- as i want to set start & target points of the ball inside the BSP itself ...
by fidel castro
Sun Jun 11, 2006 5:43 pm
Forum: Beginners Help
Topic: Irrlicht 1.0 + Newton Tutorial Code, missing boxes
Replies: 2
Views: 371

Irrlicht 1.0 + Newton Tutorial Code, missing boxes

Hello,


im pretty new to c++ and irrlicht at all.


i set up Dev-CPP 4.9.x, irrlicht and newton following those tutorials:
--

http://irrlicht.sourceforge.net/tut_devcpp.html
http://irrlicht.sourceforge.net/tut_newtondevcpp.html


both test-programms are working completly.




then i went forward ...
by fidel castro
Thu Mar 31, 2005 2:28 pm
Forum: Beginners Help
Topic: BSP/PK3: md2/md3 in archive && Search for example
Replies: 4
Views: 590

hi,

thx for the response.

tool:
if its free, send it as mail to me and im going to upload it to my space.


greez
fidel
by fidel castro
Tue Mar 29, 2005 12:46 pm
Forum: Beginners Help
Topic: BSP/PK3: md2/md3 in archive && Search for example
Replies: 4
Views: 590

BSP/PK3: md2/md3 in archive && Search for example

Hi,

short question about BSP/PK3 and Models:
-----
is it possible to load a BSP/PK3 archive in IRRLICHT
with a models dir in it like q3 usied to do it?

So i want to map all gemeotry AND the "deco-Models" in GtkRadiant and irrlicht just makes the Rest (like i know it from q3 games)

my 2 test PK3 ...
by fidel castro
Tue Mar 29, 2005 11:53 am
Forum: Beginners Help
Topic: pk3 files
Replies: 22
Views: 4701

btw:
for best light result you should use the lastest q3map2 as compiler.
www.shaderlab.com --> randy or ydnars page for more details


greez
fidel
by fidel castro
Thu Mar 24, 2005 12:51 pm
Forum: Beginners Help
Topic: some starting problems
Replies: 2
Views: 305

some starting problems

Hi and welcome at the beginning

im new to irrlicht and have tested some things.
(my target is do realise a small 2d jump n run game based on bsp maps)
now i got the first problems and i think i need some help :)
//

a) Question about shader using from q3
//
As i mapped many things in q3 based ...