hi
thx for your answer.
i hoped for some changes till last time i have taken a look on irrlicht regarding the bsp functionality. but ok.
bye
fidel
Search found 7 matches
- Sun Jun 11, 2006 7:30 pm
- Forum: Beginners Help
- Topic: BSP/MAP use & communication to irrlicht. Using q3 entity
- Replies: 5
- Views: 299
- Sun Jun 11, 2006 6:32 pm
- Forum: Beginners Help
- Topic: BSP/MAP use & communication to irrlicht. Using q3 entity
- Replies: 5
- Views: 299
BSP/MAP use & communication to irrlicht. Using q3 entity
Hello, i want to crate a small game using irrlicht. Basicly i want to use MAP/BSP files as levels which can be selected via a gui. The core idea is some kind of small mini-golf game. newton as physic engine now a question: - as i want to set start & target points of the ball inside the BSP itsel...
- Sun Jun 11, 2006 5:43 pm
- Forum: Beginners Help
- Topic: Irrlicht 1.0 + Newton Tutorial Code, missing boxes
- Replies: 2
- Views: 259
Irrlicht 1.0 + Newton Tutorial Code, missing boxes
Hello, im pretty new to c++ and irrlicht at all. i set up Dev-CPP 4.9.x, irrlicht and newton following those tutorials: -- http://irrlicht.sourceforge.net/tut_devcpp.html http://irrlicht.sourceforge.net/tut_newtondevcpp.html both test-programms are working completly. then i went forward to test the ...
- Thu Mar 31, 2005 2:28 pm
- Forum: Beginners Help
- Topic: BSP/PK3: md2/md3 in archive && Search for example
- Replies: 4
- Views: 404
- Tue Mar 29, 2005 12:46 pm
- Forum: Beginners Help
- Topic: BSP/PK3: md2/md3 in archive && Search for example
- Replies: 4
- Views: 404
BSP/PK3: md2/md3 in archive && Search for example
Hi, short question about BSP/PK3 and Models: ----- is it possible to load a BSP/PK3 archive in IRRLICHT with a models dir in it like q3 usied to do it? So i want to map all gemeotry AND the "deco-Models" in GtkRadiant and irrlicht just makes the Rest (like i know it from q3 games) my 2 tes...
- Tue Mar 29, 2005 11:53 am
- Forum: Beginners Help
- Topic: pk3 files
- Replies: 22
- Views: 3798
btw:
for best light result you should use the lastest q3map2 as compiler.
www.shaderlab.com --> randy or ydnars page for more details
greez
fidel
for best light result you should use the lastest q3map2 as compiler.
www.shaderlab.com --> randy or ydnars page for more details
greez
fidel
- Thu Mar 24, 2005 12:51 pm
- Forum: Beginners Help
- Topic: some starting problems
- Replies: 2
- Views: 195
some starting problems
Hi and welcome at the beginning im new to irrlicht and have tested some things. (my target is do realise a small 2d jump n run game based on bsp maps) now i got the first problems and i think i need some help :) // a) Question about shader using from q3 // As i mapped many things in q3 based engine ...