Search found 18 matches
- Fri May 06, 2011 6:54 am
- Forum: Bug reports
- Topic: Irrlicht + Qt QFileDialog can cause a segmentation fault
- Replies: 3
- Views: 1656
Yes, and I tried adding a button that opens a file selection dialog to that program and I still run into the same error. I.e. whenever you browse to a directory containing images and it attempts to load the preview for an image you get a segmentation fault. If you'd like to see exactly what I did, I...
- Wed May 04, 2011 12:46 pm
- Forum: Bug reports
- Topic: Irrlicht + Qt QFileDialog can cause a segmentation fault
- Replies: 3
- Views: 1656
Irrlicht + Qt QFileDialog can cause a segmentation fault
I'm not quite sure if this is a bug with Qt or Irrlicht but I've had a strange problem when using file selection dialogs in a Qt application with an Irrlicht widget. I'm running Ubuntu 11.04 (64 bit) and I used the code from this site: http://www.matrix44.net/blog/?p=389 (also available somewhere on...
- Mon Jun 28, 2010 11:18 am
- Forum: Code Snippets
- Topic: Widget for embedding into Qt
- Replies: 13
- Views: 5288
- Wed Jun 23, 2010 12:23 am
- Forum: Code Snippets
- Topic: Widget for embedding into Qt
- Replies: 13
- Views: 5288
Edit: Even though the link on the first post was broken I was able to find a copy here: http://egonrath.eg.funpic.de/wordpress/ ... 17.tar.bz2
- Mon May 03, 2010 3:02 pm
- Forum: Open Discussion and Dev Announcements
- Topic: What are the plans for Irrlicht 1.8 and further?
- Replies: 264
- Views: 53300
The top things I'd like to see in Irrlicht 1.8 are specular mapping, HDR rendering, decals, and post process effects like colour balance, bloom, motion blur, etc. I know most of those things I listed aren't too tricky to implement yourself as long as you know a bit about shaders, but it would be rea...
- Fri Jan 15, 2010 1:22 am
- Forum: Project Announcements
- Topic: NPC-System "IrrSteer" (svn)
- Replies: 31
- Views: 14644
- Thu Jan 14, 2010 1:36 pm
- Forum: Project Announcements
- Topic: NPC-System "IrrSteer" (svn)
- Replies: 31
- Views: 14644
I've run into a bit of trouble compiling this on Linux. First, I had to edit the search directories in the Code::Blocks project to match where the files are stored on my system, then I had to rename every instance of <Irrlicht.h> to <irrlicht.h> and then I added tecan's modifications to osClock.cpp....
- Sat Jan 09, 2010 12:11 pm
- Forum: Code Snippets
- Topic: TGMs Shader Package[C++/GLSL]
- Replies: 89
- Views: 128890
I just tried this out with Irrlicht 1.6 and ran into some problems compiling. Anyone else who can't compile the examples with Irrlicht 1.6, just change rt0 = driver->createRenderTargetTexture(core::dimension2d<s32>(sizeW,sizeH)); Material.Wireframe = false; Material.Lighting = false; Material.Textur...
- Sun Jan 03, 2010 12:37 am
- Forum: Beginners Help
- Topic: Load sound files from .zip
- Replies: 2
- Views: 519
- Sat Jan 02, 2010 3:31 am
- Forum: Beginners Help
- Topic: Load sound files from .zip
- Replies: 2
- Views: 519
Load sound files from .zip
Hi I was just wondering if anyone knows how to load OpenAL sound files from a .zip archive. I already know how to use .zip archives in Irrlicht with device->getFileSystem()->addZipFileArchive("somezipfile.zip") but unfortunately this only works for files used by Irrlicht such as 3d models,...
- Sat Dec 05, 2009 12:54 am
- Forum: Off-topic
- Topic: Blender messed up in Ubuntu.
- Replies: 17
- Views: 2652
You might want to have a look on Ubuntu Forums for a solution to that problem you have with turning the computer off. Also, for some reason the import/export scripts included in the version of Blender in the Ubuntu repositories don't work (at least on my computer) but they do work if I install Blend...
- Tue Dec 01, 2009 2:52 am
- Forum: Project Announcements
- Topic: XEffects - Reloaded - New Release (V 1.4)
- Replies: 826
- Views: 436091
I'm Having problems with running the XEffects examples. Every time I try to start one of them it will start loading and then crash. Here's the output from when I try to run Example 1 (although not the full output which is over 620 lines ling): rory@macrohard:~/Programming/XEffects/Bin$ ./Example1 We...
- Mon Nov 23, 2009 12:44 pm
- Forum: Project Announcements
- Topic: Star Empires!!
- Replies: 23
- Views: 8328
- Sun Nov 22, 2009 1:06 pm
- Forum: Beginners Help
- Topic: Get screen resolution
- Replies: 5
- Views: 3083
You might also want to check out this page on the Irrlicht wiki:
http://www.irrlicht3d.org/wiki/index.ph ... Resolution
http://www.irrlicht3d.org/wiki/index.ph ... Resolution
- Sun Nov 22, 2009 12:57 pm
- Forum: Competition Time!
- Topic: win a used geforce 5200 video card!!!@#!
- Replies: 11
- Views: 6183