Search found 162 matches
- Sun Feb 22, 2004 6:20 pm
- Forum: Beginners Help
- Topic: time
- Replies: 9
- Views: 1837
Making an animator isn't much work. There's only 1 required method (animate, or animateNode, or whatever it's called), into which you will put your state update and basic velocity equation stuff. You cannot add acceleration to a FlyStraightAnimator except by either modifying the engine source (not ...
- Sun Feb 22, 2004 3:35 pm
- Forum: Beginners Help
- Topic: time
- Replies: 9
- Views: 1837
- Sat Feb 21, 2004 4:11 pm
- Forum: Beginners Help
- Topic: time
- Replies: 9
- Views: 1837
However, I should also point out that IrrLicht now contains a Quaternion class, conversion methods to and from Quaternions to Matrix4s, and the Quaternion Slerp function. So all the hard work has already been done, you just need to specify a starting rotation, destination rotation, and keep track of ...
- Sat Feb 21, 2004 4:01 pm
- Forum: Beginners Help
- Topic: time
- Replies: 9
- Views: 1837
- Wed Feb 18, 2004 8:49 pm
- Forum: Beginners Help
- Topic: Lights go out after a short distance.
- Replies: 3
- Views: 965
- Sun Feb 15, 2004 3:05 pm
- Forum: Off-topic
- Topic: Modelling Plastic
- Replies: 2
- Views: 1748
- Sun Feb 15, 2004 4:28 am
- Forum: Project Announcements
- Topic: Tokamak + Irrlicht (code release 0.5 !!!)
- Replies: 39
- Views: 21923
- Sun Feb 15, 2004 4:18 am
- Forum: Advanced Help
- Topic: creating pics
- Replies: 4
- Views: 1479
- Sun Feb 15, 2004 4:14 am
- Forum: Off-topic
- Topic: Modelling Plastic
- Replies: 2
- Views: 1748
Modelling Plastic
Hey all..
I'm trying to create an single-colour plastic-looking model and draw it in Irrlicht but am having some difficulty. The problem is the object looks fine in my 3d modeller (Maya) but when I export to Irrlicht it looses all definition and just looks like a big blob. It's still the right ...
I'm trying to create an single-colour plastic-looking model and draw it in Irrlicht but am having some difficulty. The problem is the object looks fine in my 3d modeller (Maya) but when I export to Irrlicht it looses all definition and just looks like a big blob. It's still the right ...
- Sun Feb 15, 2004 4:06 am
- Forum: Beginners Help
- Topic: handmade camera wont follow handmade node
- Replies: 11
- Views: 2407
Yes, it was found quite a while ago that the setPosition() method of scene nodes updates the position vector inside the node, but the node's transformation matrix is not updated until after rendering (in onPostRender()). So any position, rotation, or scaling changes you make do not take affect until ...
- Fri Jan 16, 2004 4:13 pm
- Forum: Beginners Help
- Topic: Skydome - How to do
- Replies: 5
- Views: 1298
- Thu Jan 15, 2004 10:22 pm
- Forum: Off-topic
- Topic: Deutsches Forum
- Replies: 18
- Views: 6334
- Thu Jan 15, 2004 10:14 pm
- Forum: Advanced Help
- Topic: matrix4 -> Euler Angles
- Replies: 7
- Views: 2383
- Wed Jan 14, 2004 5:57 pm
- Forum: Advanced Help
- Topic: matrix4 -> Euler Angles
- Replies: 7
- Views: 2383
matrix4 -> Euler Angles
Does anyone have working Irrlicht code to convert a rotational matrix to Euler angles (the standard Irrlicht representation of angles)? I've seen various threads about this before with suggested code, but no one has ever come back and said that the code worked 100% for them.
- Wed Jan 14, 2004 5:54 pm
- Forum: Advanced Help
- Topic: re-init IrrLicht at runtime
- Replies: 6
- Views: 2688
Well I was saying that if this ability was built in to the engine, Niko could keep the scene manager (with the node heirarchy etc) and just reset all managed objects as necessary. To me the biggest issue for users currently when restarting the device in a different mode (aside from the fact that we ...